Core/Maps: Replaced spawnmask with difficulty list
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@@ -18,6 +18,7 @@
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using Framework.Collections;
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using Framework.Constants;
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using Framework.GameMath;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Game.Entities
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@@ -1087,7 +1088,7 @@ namespace Game.Entities
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public int spawntimesecs;
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public uint animprogress;
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public GameObjectState go_state;
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public ulong spawnMask;
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public List<Difficulty> spawnDifficulties = new List<Difficulty>();
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public byte artKit;
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public PhaseUseFlagsValues phaseUseFlags;
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public uint phaseId;
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