Core/Maps: Replaced spawnmask with difficulty list
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@@ -1010,8 +1010,7 @@ namespace Game.Entities
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}
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void _LoadBoundInstances(SQLResult result)
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{
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for (byte i = 0; i < (int)Difficulty.Max; ++i)
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m_boundInstances[i].Clear();
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m_boundInstances.Clear();
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Group group = GetGroup();
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