Core/Maps: Replaced spawnmask with difficulty list
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@@ -75,7 +75,7 @@ namespace Game.Entities
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bool m_bPassOnGroupLoot;
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GroupUpdateCounter[] m_groupUpdateSequences = new GroupUpdateCounter[2];
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public Dictionary<uint, InstanceBind>[] m_boundInstances = new Dictionary<uint, InstanceBind>[(int)Difficulty.Max];
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public Dictionary<Difficulty, Dictionary<uint, InstanceBind>> m_boundInstances = new Dictionary<Difficulty, Dictionary<uint, InstanceBind>>();
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Dictionary<uint, long> _instanceResetTimes = new Dictionary<uint, long>();
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uint _pendingBindId;
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uint _pendingBindTimer;
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