Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
hondacrx
2018-09-17 12:08:48 -04:00
parent bc977cf274
commit 468b053946
29 changed files with 285 additions and 229 deletions
+3 -6
View File
@@ -71,9 +71,6 @@ namespace Game.Entities
m_logintime = Time.UnixTime;
m_Last_tick = m_logintime;
for (byte i = 0; i < (int)Difficulty.Max; ++i)
m_boundInstances[i] = new Dictionary<uint, InstanceBind>();
m_dungeonDifficulty = Difficulty.Normal;
m_raidDifficulty = Difficulty.NormalRaid;
m_legacyRaidDifficulty = Difficulty.Raid10N;
@@ -839,9 +836,9 @@ namespace Game.Entities
GetTransport().RemovePassenger(this);
// clean up player-instance binds, may unload some instance saves
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var bound in m_boundInstances[i])
bound.Value.save.RemovePlayer(this);
foreach (var difficultyDic in m_boundInstances.Values)
foreach (var instanceBind in difficultyDic.Values)
instanceBind.save.RemovePlayer(this);
}
public override void AddToWorld()