Core/Quests: implemented MSG_QUEST_PUSH_RESULT notifications
Port From (https://github.com/TrinityCore/TrinityCore/commit/3eee76b1c63469152a9e531da4f973d0e0471ac6)
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@@ -560,7 +560,11 @@ namespace Game
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Group group = sender.GetGroup();
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if (!group)
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{
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sender.SendPushToPartyResponse(sender, QuestPushReason.NotInParty);
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return;
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}
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player receiver = refe.GetSource();
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@@ -580,6 +584,12 @@ namespace Game
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continue;
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}
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if (!receiver.SatisfyQuestDay(quest, false))
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{
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sender.SendPushToPartyResponse(receiver, QuestPushReason.DifferentServerDaily);
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continue;
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}
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if (!receiver.CanTakeQuest(quest, false))
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{
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sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid);
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