Implemented Basic Creature Scaling
Trainer followup Misc Fixes
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@@ -149,7 +149,7 @@ namespace Game
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{
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float xpMod = 1.0f;
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gain = BaseGain(player.getLevel(), u.getLevel());
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gain = BaseGain(player.getLevel(), u.GetLevelForTarget(player));
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if (gain != 0 && creature)
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{
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