Implemented Basic Creature Scaling
Trainer followup Misc Fixes
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+11
-11
@@ -1625,7 +1625,7 @@ namespace Game.Spells
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if (m_auraScaleMask != 0 && ihit.effectMask == m_auraScaleMask && m_caster != target)
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{
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SpellInfo auraSpell = Global.SpellMgr.GetSpellInfo(Global.SpellMgr.GetFirstSpellInChain(m_spellInfo.Id));
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if (target.getLevel() + 10 >= auraSpell.SpellLevel)
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if (target.GetLevelForTarget(m_caster) + 10 >= auraSpell.SpellLevel)
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ihit.scaleAura = true;
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}
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return;
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@@ -1646,7 +1646,7 @@ namespace Game.Spells
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if (m_auraScaleMask != 0 && targetInfo.effectMask == m_auraScaleMask && m_caster != target)
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{
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SpellInfo auraSpell = Global.SpellMgr.GetSpellInfo(Global.SpellMgr.GetFirstSpellInChain(m_spellInfo.Id));
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if (target.getLevel() + 10 >= auraSpell.SpellLevel)
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if (target.GetLevelForTarget(m_caster) + 10 >= auraSpell.SpellLevel)
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targetInfo.scaleAura = true;
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}
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@@ -4874,7 +4874,7 @@ namespace Game.Spells
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SkillType skill = creature.GetCreatureTemplate().GetRequiredLootSkill();
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ushort skillValue = m_caster.ToPlayer().GetSkillValue(skill);
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uint TargetLevel = m_targets.GetUnitTarget().getLevel();
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uint TargetLevel = m_targets.GetUnitTarget().GetLevelForTarget(m_caster);
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int ReqValue = (int)(skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
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if (ReqValue > skillValue)
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return SpellCastResult.LowCastlevel;
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@@ -5199,7 +5199,7 @@ namespace Game.Spells
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return SpellCastResult.TargetIsPlayerControlled;
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int damage = CalculateDamage(effect.EffectIndex, target1);
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if (damage != 0 && target1.getLevel() > damage)
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if (damage != 0 && target1.GetLevelForTarget(m_caster) > damage)
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return SpellCastResult.Highlevel;
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}
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@@ -6118,19 +6118,19 @@ namespace Game.Spells
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return SpellCastResult.EquippedItem;
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break;
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}
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case SpellEffectName.CreateManaGem:
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case SpellEffectName.RechargeItem:
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{
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uint item_id = effect.ItemType;
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ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item_id);
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uint itemId = effect.ItemType;
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ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(itemId);
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if (proto == null)
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return SpellCastResult.ItemAtMaxCharges;
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Item pitem = player.GetItemByEntry(item_id);
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if (pitem != null)
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Item item = player.GetItemByEntry(itemId);
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if (item != null)
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{
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for (int x = 0; x < proto.Effects.Count && x < 5; ++x)
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if (proto.Effects[x].Charges != 0 && pitem.GetSpellCharges(x) == proto.Effects[x].Charges)
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if (proto.Effects[x].Charges != 0 && item.GetSpellCharges(x) == proto.Effects[x].Charges)
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return SpellCastResult.ItemAtMaxCharges;
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}
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break;
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@@ -6343,7 +6343,7 @@ namespace Game.Spells
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return false;
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int damage = CalculateDamage(effect.EffectIndex, target);
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if (damage != 0)
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if (target.getLevel() > damage)
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if (target.GetLevelForTarget(m_caster) > damage)
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return false;
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break;
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default:
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