From 479646c0e1806372bf552e9fb1dd67c2e858947a Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 7 Jan 2022 11:35:30 -0500 Subject: [PATCH] Core/Combat: Improve sanctuary combat stop Port From (https://github.com/TrinityCore/TrinityCore/commit/7779a33142279557ad08111fec6586700ad19606) --- Source/Game/Entities/Player/Player.Map.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.Map.cs b/Source/Game/Entities/Player/Player.Map.cs index 65730e844..f184e2a29 100644 --- a/Source/Game/Entities/Player/Player.Map.cs +++ b/Source/Game/Entities/Player/Player.Map.cs @@ -133,7 +133,7 @@ namespace Game.Entities { AddPvpFlag(UnitPVPStateFlags.Sanctuary); pvpInfo.IsInNoPvPArea = true; - if (duel == null) + if (duel == null && GetCombatManager().HasPvPCombat()) CombatStopWithPets(); } else