Core/Guilds: Don't require vendor bought items to have limited quantity to show up in guild news
Port From (https://github.com/TrinityCore/TrinityCore/commit/12197b7cff832e6d3197c6a5fb109ebb6aeefbec)
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@@ -3361,19 +3361,14 @@ namespace Game.Entities
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UpdateCriteria(CriteriaType.BuyItemsFromVendors, 1);
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UpdateCriteria(CriteriaType.BuyItemsFromVendors, 1);
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if (crItem.maxcount != 0) // bought
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if (pProto.GetQuality() > ItemQuality.Epic || (pProto.GetQuality() == ItemQuality.Epic && pProto.GetBaseItemLevel() >= GuildConst.MinNewsItemLevel))
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{
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{
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if (pProto.GetQuality() > ItemQuality.Epic || (pProto.GetQuality() == ItemQuality.Epic && pProto.GetBaseItemLevel() >= GuildConst.MinNewsItemLevel))
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Guild guild = GetGuild();
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{
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if (guild != null)
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Guild guild = GetGuild();
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guild.AddGuildNews(GuildNews.ItemPurchased, GetGUID(), 0, item);
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if (guild != null)
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guild.AddGuildNews(GuildNews.ItemPurchased, GetGUID(), 0, item);
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}
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return true;
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}
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}
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return false;
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return crItem.maxcount != 0;
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}
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}
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public uint GetMaxPersonalArenaRatingRequirement(uint minarenaslot)
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public uint GetMaxPersonalArenaRatingRequirement(uint minarenaslot)
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