DB Updates.
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@@ -676,7 +676,7 @@ namespace Game.Entities
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public struct chest
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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public uint chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
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public uint chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0
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public uint chestRestockTime; // 2 chestRestockTime, int, Min value: 0, Max value: 1800000, Default value: 0
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public uint consumable; // 3 consumable, enum { false, true, }; Default: false
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public uint minRestock; // 4 minRestock, int, Min value: 0, Max value: 65535, Default value: 0
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@@ -978,7 +978,7 @@ namespace Game.Entities
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public struct fishinghole
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{
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public uint radius; // 0 radius, int, Min value: 0, Max value: 50, Default value: 0
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public uint chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
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public uint chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0
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public uint minRestock; // 2 minRestock, int, Min value: 0, Max value: 65535, Default value: 0
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public uint maxRestock; // 3 maxRestock, int, Min value: 0, Max value: 65535, Default value: 0
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public uint open; // 4 open, References: Lock_, NoValue = 0
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@@ -1259,7 +1259,7 @@ namespace Game.Entities
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public struct gatheringnode
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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public uint chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
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public uint chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0
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public uint Unused; // 2 Unused, int, Min value: 0, Max value: 65535, Default value: 0
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public uint notInCombat; // 3 notInCombat, enum { false, true, }; Default: false
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public uint trivialSkillLow; // 4 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0
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