From 4872dcb649c6cae9c94a4b4fd8ae6634f398ff34 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 17 May 2021 14:05:59 -0400 Subject: [PATCH] Core/Spells: Send actual power gain amount in spell energize log Port From (https://github.com/TrinityCore/TrinityCore/commit/b511fac643f4192d5f748192bf711b64a9a2363d) --- Source/Game/Entities/Unit/Unit.Spells.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Unit/Unit.Spells.cs b/Source/Game/Entities/Unit/Unit.Spells.cs index daed2feab..39a11a312 100644 --- a/Source/Game/Entities/Unit/Unit.Spells.cs +++ b/Source/Game/Entities/Unit/Unit.Spells.cs @@ -1527,7 +1527,7 @@ namespace Game.Entities int overEnergize = damage - gain; victim.GetThreatManager().ForwardThreatForAssistingMe(this, damage / 2, spellInfo, true); - SendEnergizeSpellLog(victim, spellInfo.Id, damage, overEnergize, powerType); + SendEnergizeSpellLog(victim, spellInfo.Id, gain, overEnergize, powerType); } public void ApplySpellImmune(uint spellId, SpellImmunity op, SpellSchoolMask type, bool apply)