Core/PacketIO: 9.1.0 opcodes and packet structures
Port From (https://github.com/TrinityCore/TrinityCore/commit/cd5357dc185f95c6ef78089c5ab8bd2b885dd89f)
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@@ -64,6 +64,7 @@ namespace Game.Networking.Packets
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public override void Read()
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{
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Language = (Language)_worldPacket.ReadInt32();
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ChannelGUID = _worldPacket.ReadPackedGuid();
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uint targetLen = _worldPacket.ReadBits<uint>(9);
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uint textLen = _worldPacket.ReadBits<uint>(9);
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Target = _worldPacket.ReadString(targetLen);
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@@ -71,6 +72,7 @@ namespace Game.Networking.Packets
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}
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public Language Language = Language.Universal;
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public ObjectGuid ChannelGUID;
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public string Text;
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public string Target;
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}
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@@ -95,11 +97,13 @@ namespace Game.Networking.Packets
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{
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uint targetLen = _worldPacket.ReadBits<uint>(9);
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Params.Read(_worldPacket);
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ChannelGUID.Set(_worldPacket.ReadPackedGuid());
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Target = _worldPacket.ReadString(targetLen);
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}
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public string Target;
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public ChatAddonMessageParams Params = new();
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public Optional<ObjectGuid> ChannelGUID; // not optional in the packet. Optional for api reasons
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}
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public class ChatMessageDND : ClientPacket
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@@ -229,6 +233,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(HideChatLog);
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_worldPacket.WriteBit(FakeSenderName);
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_worldPacket.WriteBit(Unused_801.HasValue);
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_worldPacket.WriteBit(ChannelGUID.HasValue);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(SenderName);
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@@ -239,9 +244,12 @@ namespace Game.Networking.Packets
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if (Unused_801.HasValue)
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_worldPacket.WriteUInt32(Unused_801.Value);
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if (ChannelGUID.HasValue)
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_worldPacket.WritePackedGuid(ChannelGUID.Value);
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}
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public ChatMsg SlashCmd = 0;
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public ChatMsg SlashCmd;
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public Language _Language = Language.Universal;
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public ObjectGuid SenderGUID;
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public ObjectGuid SenderGuildGUID;
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@@ -256,11 +264,12 @@ namespace Game.Networking.Packets
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public string Channel = "";
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public string ChatText = "";
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public uint AchievementID;
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public ChatFlags _ChatFlags = 0;
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public float DisplayTime = 0.0f;
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public ChatFlags _ChatFlags;
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public float DisplayTime;
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public Optional<uint> Unused_801;
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public bool HideChatLog = false;
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public bool FakeSenderName = false;
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public bool HideChatLog;
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public bool FakeSenderName;
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public Optional<ObjectGuid> ChannelGUID;
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}
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public class EmoteMessage : ServerPacket
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