Core/Items: Item bonus generation improvements

* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
This commit is contained in:
hondacrx
2023-06-21 09:19:40 -04:00
parent 378b0ffccd
commit 49a07ebcce
30 changed files with 796 additions and 336 deletions
+9 -1
View File
@@ -1132,7 +1132,15 @@ namespace Framework.Constants
SquishUsingItemLevelAsPlayerLevel = 0x4000,
AlwaysShowPriceInTooltip = 0x8000,
CosmeticItem = 0x10000,
NoSpellEffectTooltipPrefixes = 0x20000
NoSpellEffectTooltipPrefixes = 0x20000,
IgnoreCosmeticCollectionBehavior = 0x40000,
NpcOnly = 0x80000,
NotRestorable = 0x100000,
DontDisplayAsCraftingReagent = 0x200000,
DisplayReagentQualityAsCraftedQuality = 0x400000,
NoSalvage = 0x800000,
Recraftable = 0x1000000,
CcTrinket = 0x2000000,
}
[Flags]