Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
This commit is contained in:
@@ -1132,7 +1132,15 @@ namespace Framework.Constants
|
||||
SquishUsingItemLevelAsPlayerLevel = 0x4000,
|
||||
AlwaysShowPriceInTooltip = 0x8000,
|
||||
CosmeticItem = 0x10000,
|
||||
NoSpellEffectTooltipPrefixes = 0x20000
|
||||
NoSpellEffectTooltipPrefixes = 0x20000,
|
||||
IgnoreCosmeticCollectionBehavior = 0x40000,
|
||||
NpcOnly = 0x80000,
|
||||
NotRestorable = 0x100000,
|
||||
DontDisplayAsCraftingReagent = 0x200000,
|
||||
DisplayReagentQualityAsCraftedQuality = 0x400000,
|
||||
NoSalvage = 0x800000,
|
||||
Recraftable = 0x1000000,
|
||||
CcTrinket = 0x2000000,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
|
||||
Reference in New Issue
Block a user