Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
This commit is contained in:
@@ -1086,26 +1086,19 @@ namespace Game.Entities
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{
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case ItemEnchantmentType.BonusListID:
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{
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var bonusesEffect = Global.DB2Mgr.GetItemBonusList(gemEnchant.EffectArg[i]);
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if (bonusesEffect != null)
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{
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foreach (ItemBonusRecord itemBonus in bonusesEffect)
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if (itemBonus.BonusType == ItemBonusType.ItemLevel)
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_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
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}
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foreach (var itemBonus in ItemBonusMgr.GetItemBonuses(gemEnchant.EffectArg[i]))
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if (itemBonus.BonusType == ItemBonusType.ItemLevel)
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_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
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break;
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}
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case ItemEnchantmentType.BonusListCurve:
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{
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uint artifactrBonusListId = Global.DB2Mgr.GetItemBonusListForItemLevelDelta((short)Global.DB2Mgr.GetCurveValueAt((uint)Curves.ArtifactRelicItemLevelBonus, gemBaseItemLevel + gemBonus.ItemLevelBonus));
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if (artifactrBonusListId != 0)
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uint bonusListId = ItemBonusMgr.GetItemBonusListForItemLevelDelta((short)Global.DB2Mgr.GetCurveValueAt((uint)Curves.ArtifactRelicItemLevelBonus, gemBaseItemLevel + gemBonus.ItemLevelBonus));
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if (bonusListId != 0)
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{
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var bonusesEffect = Global.DB2Mgr.GetItemBonusList(artifactrBonusListId);
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if (bonusesEffect != null)
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foreach (ItemBonusRecord itemBonus in bonusesEffect)
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if (itemBonus.BonusType == ItemBonusType.ItemLevel)
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_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
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foreach (var itemBonus in ItemBonusMgr.GetItemBonuses(bonusListId))
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if (itemBonus.BonusType == ItemBonusType.ItemLevel)
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_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
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}
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break;
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}
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@@ -1195,22 +1188,25 @@ namespace Game.Entities
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owner.SendPacket(itemTimeUpdate);
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}
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public static Item CreateItem(uint item, uint count, ItemContext context, Player player = null)
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public static Item CreateItem(uint itemEntry, uint count, ItemContext context, Player player = null, bool addDefaultBonuses = true)
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{
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if (count < 1)
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return null; //don't create item at zero count
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var pProto = Global.ObjectMgr.GetItemTemplate(item);
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var pProto = Global.ObjectMgr.GetItemTemplate(itemEntry);
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if (pProto != null)
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{
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if (count > pProto.GetMaxStackSize())
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count = pProto.GetMaxStackSize();
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Item pItem = Bag.NewItemOrBag(pProto);
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if (pItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), item, context, player))
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Item item = Bag.NewItemOrBag(pProto);
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if (item.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), itemEntry, context, player))
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{
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pItem.SetCount(count);
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return pItem;
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item.SetCount(count);
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if (addDefaultBonuses)
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item.SetBonuses(ItemBonusMgr.GetBonusListsForItem(itemEntry, new(context)));
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return item;
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}
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}
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@@ -1219,7 +1215,7 @@ namespace Game.Entities
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public Item CloneItem(uint count, Player player = null)
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{
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Item newItem = CreateItem(GetEntry(), count, GetContext(), player);
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Item newItem = CreateItem(GetEntry(), count, GetContext(), player, false);
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if (newItem == null)
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return null;
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@@ -1227,6 +1223,7 @@ namespace Game.Entities
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newItem.SetGiftCreator(GetGiftCreator());
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newItem.ReplaceAllItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
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newItem.SetExpiration(m_itemData.Expiration);
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newItem.SetBonuses(m_itemData.ItemBonusKey.GetValue().BonusListIDs);
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// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
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if (player != null)
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newItem.SetItemRandomBonusList(m_randomBonusListId);
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@@ -2072,26 +2069,21 @@ namespace Game.Entities
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}
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public List<uint> GetBonusListIDs() { return m_itemData.ItemBonusKey.GetValue().BonusListIDs; }
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public void AddBonuses(uint bonusListID)
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{
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var bonusListIDs = GetBonusListIDs();
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if (bonusListIDs.Contains(bonusListID))
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return;
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var bonuses = Global.DB2Mgr.GetItemBonusList(bonusListID);
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if (bonuses != null)
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{
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ItemBonusKey itemBonusKey = new();
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itemBonusKey.ItemID = GetEntry();
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itemBonusKey.BonusListIDs = GetBonusListIDs();
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itemBonusKey.BonusListIDs.Add(bonusListID);
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SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemBonusKey), itemBonusKey);
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foreach (ItemBonusRecord bonus in bonuses)
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_bonusData.AddBonus(bonus.BonusType, bonus.Value);
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SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)_bonusData.AppearanceModID);
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}
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ItemBonusKey itemBonusKey = new();
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itemBonusKey.ItemID = GetEntry();
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itemBonusKey.BonusListIDs = GetBonusListIDs();
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itemBonusKey.BonusListIDs.Add(bonusListID);
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SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemBonusKey), itemBonusKey);
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foreach (var bonus in ItemBonusMgr.GetItemBonuses(bonusListID))
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_bonusData.AddBonus(bonus.BonusType, bonus.Value);
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SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)_bonusData.AppearanceModID);
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}
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public void SetBonuses(List<uint> bonusListIDs)
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@@ -2906,10 +2898,8 @@ namespace Game.Entities
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public void AddBonusList(uint bonusListId)
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{
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var bonuses = Global.DB2Mgr.GetItemBonusList(bonusListId);
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if (bonuses != null)
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foreach (ItemBonusRecord bonus in bonuses)
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AddBonus(bonus.BonusType, bonus.Value);
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foreach (var bonus in ItemBonusMgr.GetItemBonuses(bonusListId))
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AddBonus(bonus.BonusType, bonus.Value);
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}
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public void AddBonus(ItemBonusType type, int[] values)
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@@ -0,0 +1,506 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.DataStorage;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.Entities
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{
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class ItemBonusMgr
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{
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static MultiMap<uint /*azeriteUnlockMappingSetId*/, AzeriteUnlockMappingRecord> _azeriteUnlockMappings = new();
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static MultiMap<uint /*itemBonusTreeId*/, ChallengeModeItemBonusOverrideRecord> _challengeModeItemBonusOverrides = new();
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static MultiMap<uint /*itemBonusListId*/, ItemBonusRecord> _itemBonusLists = new();
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static MultiMap<int, ItemBonusListGroupEntryRecord> _itemBonusListGroupEntries = new();
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static Dictionary<short /*itemLevelDelta*/, uint /*itemBonusListId*/> _itemLevelDeltaToBonusListContainer = new();
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static SortedMultiMap<uint /*itemLevelSelectorQualitySetId*/, ItemLevelSelectorQualityRecord> _itemLevelQualitySelectorQualities = new();
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static MultiMap<uint /*itemBonusTreeId*/, ItemBonusTreeNodeRecord> _itemBonusTrees = new();
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static MultiMap<uint /*itemId*/, uint /*itemBonusTreeId*/> _itemToBonusTree = new();
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public static void Load()
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{
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foreach (var azeriteUnlockMapping in CliDB.AzeriteUnlockMappingStorage.Values)
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_azeriteUnlockMappings.Add(azeriteUnlockMapping.AzeriteUnlockMappingSetID, azeriteUnlockMapping);
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foreach (var challengeModeItemBonusOverride in CliDB.ChallengeModeItemBonusOverrideStorage.Values)
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_challengeModeItemBonusOverrides.Add(challengeModeItemBonusOverride.SrcItemBonusTreeID, challengeModeItemBonusOverride);
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foreach (var bonus in CliDB.ItemBonusStorage.Values)
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_itemBonusLists.Add(bonus.ParentItemBonusListID, bonus);
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foreach (var bonusListGroupEntry in CliDB.ItemBonusListGroupEntryStorage.Values)
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_itemBonusListGroupEntries.Add(bonusListGroupEntry.ItemBonusListGroupID, bonusListGroupEntry);
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foreach (var itemBonusListLevelDelta in CliDB.ItemBonusListLevelDeltaStorage.Values)
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_itemLevelDeltaToBonusListContainer[itemBonusListLevelDelta.ItemLevelDelta] = itemBonusListLevelDelta.Id;
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foreach (var itemLevelSelectorQuality in CliDB.ItemLevelSelectorQualityStorage.Values)
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_itemLevelQualitySelectorQualities.Add(itemLevelSelectorQuality.ParentILSQualitySetID, itemLevelSelectorQuality);
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foreach (var bonusTreeNode in CliDB.ItemBonusTreeNodeStorage.Values)
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_itemBonusTrees.Add(bonusTreeNode.ParentItemBonusTreeID, bonusTreeNode);
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foreach (var itemBonusTreeAssignment in CliDB.ItemXBonusTreeStorage.Values)
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_itemToBonusTree.Add(itemBonusTreeAssignment.ItemID, itemBonusTreeAssignment.ItemBonusTreeID);
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}
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public static ItemContext GetContextForPlayer(MapDifficultyRecord mapDifficulty, Player player)
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{
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ItemContext evalContext(ItemContext currentContext, ItemContext newContext)
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{
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if (newContext == ItemContext.None)
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newContext = currentContext;
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else if (newContext == ItemContext.ForceToNone)
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newContext = ItemContext.None;
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return newContext;
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}
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ItemContext context = ItemContext.None;
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var difficulty = CliDB.DifficultyStorage.LookupByKey(mapDifficulty.DifficultyID);
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if (difficulty != null)
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context = evalContext(context, (ItemContext)difficulty.ItemContext);
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context = evalContext(context, (ItemContext)mapDifficulty.ItemContext);
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if (mapDifficulty.ItemContextPickerID != 0)
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{
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uint contentTuningId = Global.DB2Mgr.GetRedirectedContentTuningId((uint)mapDifficulty.ContentTuningID, player.m_playerData.CtrOptions.GetValue().ContentTuningConditionMask);
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ItemContextPickerEntryRecord selectedPickerEntry = null;
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foreach (var itemContextPickerEntry in CliDB.ItemContextPickerEntryStorage.Values)
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{
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if (itemContextPickerEntry.ItemContextPickerID != mapDifficulty.ItemContextPickerID)
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continue;
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if (itemContextPickerEntry.PVal <= 0)
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continue;
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bool meetsPlayerCondition = false;
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if (player)
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{
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var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(itemContextPickerEntry.PlayerConditionID);
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if (playerCondition != null)
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meetsPlayerCondition = ConditionManager.IsPlayerMeetingCondition(player, playerCondition);
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}
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if ((itemContextPickerEntry.Flags & 0x1) != 0)
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meetsPlayerCondition = !meetsPlayerCondition;
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if (!meetsPlayerCondition)
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continue;
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if (itemContextPickerEntry.LabelID != 0 && !Global.DB2Mgr.HasContentTuningLabel(contentTuningId, itemContextPickerEntry.LabelID))
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continue;
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if (selectedPickerEntry == null || selectedPickerEntry.OrderIndex < itemContextPickerEntry.OrderIndex)
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selectedPickerEntry = itemContextPickerEntry;
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}
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if (selectedPickerEntry != null)
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context = evalContext(context, (ItemContext)selectedPickerEntry.ItemCreationContext);
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}
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return context;
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}
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public static List<ItemBonusRecord> GetItemBonuses(uint bonusListId)
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{
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return _itemBonusLists.LookupByKey(bonusListId);
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}
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public static uint GetItemBonusListForItemLevelDelta(short delta)
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{
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return _itemLevelDeltaToBonusListContainer.LookupByKey(delta);
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}
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public static bool CanApplyBonusTreeToItem(ItemTemplate itemTemplate, uint itemBonusTreeId, ItemBonusGenerationParams generationParams)
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{
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var bonusTree = CliDB.ItemBonusTreeStorage.LookupByKey(itemBonusTreeId);
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if (bonusTree != null)
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{
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if (bonusTree.InventoryTypeSlotMask != 0)
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if ((1 << (int)itemTemplate.GetInventoryType() & bonusTree.InventoryTypeSlotMask) == 0)
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return false;
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if ((bonusTree.Flags & 0x8) != 0 && !itemTemplate.HasFlag(ItemFlags2.CasterWeapon))
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return false;
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if ((bonusTree.Flags & 0x10) != 0 && itemTemplate.HasFlag(ItemFlags2.CasterWeapon))
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return false;
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if ((bonusTree.Flags & 0x20) != 0 && !itemTemplate.HasFlag(ItemFlags4.CcTrinket))
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return false;
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if ((bonusTree.Flags & 0x40) != 0 && itemTemplate.HasFlag(ItemFlags4.CcTrinket))
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return false;
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if ((bonusTree.Flags & 0x4) != 0)
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return true;
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}
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var bonusTreeNodes = _itemBonusTrees.LookupByKey(itemBonusTreeId);
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if (!bonusTreeNodes.Empty())
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{
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bool anyNodeMatched = false;
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foreach (var bonusTreeNode in bonusTreeNodes)
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{
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if (bonusTreeNode.MinMythicPlusLevel > 0)
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continue;
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ItemContext nodeContext = (ItemContext)bonusTreeNode.ItemContext;
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if (nodeContext == ItemContext.None || nodeContext == generationParams.Context)
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{
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if (anyNodeMatched)
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return false;
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anyNodeMatched = true;
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}
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}
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}
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return true;
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}
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public static uint GetBonusTreeIdOverride(uint itemBonusTreeId, ItemBonusGenerationParams generationParams)
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{
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// TODO: configure seasons globally
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var mythicPlusSeason = CliDB.MythicPlusSeasonStorage.LookupByKey(0);
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if (mythicPlusSeason != null)
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{
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int selectedLevel = -1;
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int selectedMilestoneSeason = -1;
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ChallengeModeItemBonusOverrideRecord selectedItemBonusOverride = null;
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foreach (var itemBonusOverride in _challengeModeItemBonusOverrides.LookupByKey(itemBonusTreeId))
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{
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if (itemBonusOverride.Type != 0)
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continue;
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if (itemBonusOverride.Value > generationParams.MythicPlusKeystoneLevel.GetValueOrDefault(-1))
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continue;
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if (itemBonusOverride.MythicPlusSeasonID != 0)
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{
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var overrideSeason = CliDB.MythicPlusSeasonStorage.LookupByKey(itemBonusOverride.MythicPlusSeasonID);
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if (overrideSeason == null)
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continue;
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if (mythicPlusSeason.MilestoneSeason < overrideSeason.MilestoneSeason)
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continue;
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if (selectedMilestoneSeason > overrideSeason.MilestoneSeason)
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continue;
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if (selectedMilestoneSeason == overrideSeason.MilestoneSeason)
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if (selectedLevel > itemBonusOverride.Value)
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continue;
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selectedMilestoneSeason = overrideSeason.MilestoneSeason;
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}
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else if (selectedLevel > itemBonusOverride.Value)
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continue;
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selectedLevel = itemBonusOverride.Value;
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selectedItemBonusOverride = itemBonusOverride;
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}
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if (selectedItemBonusOverride != null && selectedItemBonusOverride.DstItemBonusTreeID != 0)
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itemBonusTreeId = (uint)selectedItemBonusOverride.DstItemBonusTreeID;
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}
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// TODO: configure seasons globally
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var pvpSeason = CliDB.PvpSeasonStorage.LookupByKey(0);
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if (pvpSeason != null)
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{
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int selectedLevel = -1;
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int selectedMilestoneSeason = -1;
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ChallengeModeItemBonusOverrideRecord selectedItemBonusOverride = null;
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foreach (var itemBonusOverride in _challengeModeItemBonusOverrides.LookupByKey(itemBonusTreeId))
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{
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if (itemBonusOverride.Type != 1)
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continue;
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if (itemBonusOverride.Value > generationParams.PvpTier.GetValueOrDefault(-1))
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continue;
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if (itemBonusOverride.PvPSeasonID != 0)
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{
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var overrideSeason = CliDB.PvpSeasonStorage.LookupByKey(itemBonusOverride.PvPSeasonID);
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if (overrideSeason == null)
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continue;
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if (pvpSeason.MilestoneSeason < overrideSeason.MilestoneSeason)
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continue;
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if (selectedMilestoneSeason > overrideSeason.MilestoneSeason)
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continue;
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if (selectedMilestoneSeason == overrideSeason.MilestoneSeason)
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if (selectedLevel > itemBonusOverride.Value)
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continue;
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selectedMilestoneSeason = overrideSeason.MilestoneSeason;
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}
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else if (selectedLevel > itemBonusOverride.Value)
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continue;
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selectedLevel = itemBonusOverride.Value;
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selectedItemBonusOverride = itemBonusOverride;
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}
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if (selectedItemBonusOverride != null && selectedItemBonusOverride.DstItemBonusTreeID != 0)
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itemBonusTreeId = (uint)selectedItemBonusOverride.DstItemBonusTreeID;
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}
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return itemBonusTreeId;
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}
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public static void ApplyBonusTreeHelper(ItemTemplate itemTemplate, uint itemBonusTreeId, ItemBonusGenerationParams generationParams, int sequenceLevel, ref uint itemLevelSelectorId, List<uint> bonusListIDs)
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{
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uint originalItemBonusTreeId = itemBonusTreeId;
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// override bonus tree with season specific values
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itemBonusTreeId = GetBonusTreeIdOverride(itemBonusTreeId, generationParams);
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if (!CanApplyBonusTreeToItem(itemTemplate, itemBonusTreeId, generationParams))
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return;
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var treeList = _itemBonusTrees.LookupByKey(itemBonusTreeId);
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if (treeList.Empty())
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return;
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foreach (var bonusTreeNode in treeList)
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{
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ItemContext nodeContext = (ItemContext)bonusTreeNode.ItemContext;
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ItemContext requiredContext = nodeContext != ItemContext.ForceToNone ? nodeContext : ItemContext.None;
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if (nodeContext != ItemContext.None && generationParams.Context != requiredContext)
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continue;
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if (generationParams.MythicPlusKeystoneLevel != 0)
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{
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if (bonusTreeNode.MinMythicPlusLevel != 0 && generationParams.MythicPlusKeystoneLevel < bonusTreeNode.MinMythicPlusLevel)
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continue;
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if (bonusTreeNode.MaxMythicPlusLevel != 0 && generationParams.MythicPlusKeystoneLevel > bonusTreeNode.MaxMythicPlusLevel)
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continue;
|
||||
}
|
||||
|
||||
if (bonusTreeNode.ChildItemBonusTreeID != 0)
|
||||
ApplyBonusTreeHelper(itemTemplate, bonusTreeNode.ChildItemBonusTreeID, generationParams, sequenceLevel, ref itemLevelSelectorId, bonusListIDs);
|
||||
else if (bonusTreeNode.ChildItemBonusListID != 0)
|
||||
bonusListIDs.Add(bonusTreeNode.ChildItemBonusListID);
|
||||
else if (bonusTreeNode.ChildItemLevelSelectorID != 0)
|
||||
itemLevelSelectorId = bonusTreeNode.ChildItemLevelSelectorID;
|
||||
else if (bonusTreeNode.ChildItemBonusListGroupID != 0)
|
||||
{
|
||||
int resolvedSequenceLevel = sequenceLevel;
|
||||
switch (originalItemBonusTreeId)
|
||||
{
|
||||
case 4001:
|
||||
resolvedSequenceLevel = 1;
|
||||
break;
|
||||
case 4079:
|
||||
if (generationParams.MythicPlusKeystoneLevel != 0)
|
||||
{
|
||||
switch (bonusTreeNode.IblGroupPointsModSetID)
|
||||
{
|
||||
case 2909: // MythicPlus_End_of_Run levels 2-8
|
||||
resolvedSequenceLevel = (int)Global.DB2Mgr.GetCurveValueAt(62951, generationParams.MythicPlusKeystoneLevel.Value);
|
||||
break;
|
||||
case 2910: // MythicPlus_End_of_Run levels 9-16
|
||||
resolvedSequenceLevel = (int)Global.DB2Mgr.GetCurveValueAt(62952, generationParams.MythicPlusKeystoneLevel.Value);
|
||||
break;
|
||||
case 2911: // MythicPlus_End_of_Run levels 17-20
|
||||
resolvedSequenceLevel = (int)Global.DB2Mgr.GetCurveValueAt(62954, generationParams.MythicPlusKeystoneLevel.Value);
|
||||
break;
|
||||
case 3007: // MythicPlus_Jackpot (weekly reward) levels 2-7
|
||||
resolvedSequenceLevel = (int)Global.DB2Mgr.GetCurveValueAt(64388, generationParams.MythicPlusKeystoneLevel.Value);
|
||||
break;
|
||||
case 3008: // MythicPlus_Jackpot (weekly reward) levels 8-15
|
||||
resolvedSequenceLevel = (int)Global.DB2Mgr.GetCurveValueAt(64389, generationParams.MythicPlusKeystoneLevel.Value);
|
||||
break;
|
||||
case 3009: // MythicPlus_Jackpot (weekly reward) levels 16-20
|
||||
resolvedSequenceLevel = (int)Global.DB2Mgr.GetCurveValueAt(64395, generationParams.MythicPlusKeystoneLevel.Value);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4125:
|
||||
resolvedSequenceLevel = 2;
|
||||
break;
|
||||
case 4126:
|
||||
resolvedSequenceLevel = 3;
|
||||
break;
|
||||
case 4127:
|
||||
resolvedSequenceLevel = 4;
|
||||
break;
|
||||
case 4128:
|
||||
switch (generationParams.Context)
|
||||
{
|
||||
case ItemContext.RaidNormal:
|
||||
case ItemContext.RaidRaidFinder:
|
||||
case ItemContext.RaidHeroic:
|
||||
resolvedSequenceLevel = 2;
|
||||
break;
|
||||
case ItemContext.RaidMythic:
|
||||
resolvedSequenceLevel = 6;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 4140:
|
||||
switch (generationParams.Context)
|
||||
{
|
||||
case ItemContext.DungeonNormal:
|
||||
resolvedSequenceLevel = 2;
|
||||
break;
|
||||
case ItemContext.DungeonHeroic:
|
||||
resolvedSequenceLevel = 4;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (var bonusListGroupEntry in _itemBonusListGroupEntries.LookupByKey(bonusTreeNode.ChildItemBonusListGroupID))
|
||||
{
|
||||
if ((resolvedSequenceLevel > 0 || bonusListGroupEntry.SequenceValue <= 0) && resolvedSequenceLevel != bonusListGroupEntry.SequenceValue)
|
||||
continue;
|
||||
|
||||
itemLevelSelectorId = (uint)bonusListGroupEntry.ItemLevelSelectorID;
|
||||
bonusListIDs.Add((uint)bonusListGroupEntry.ItemBonusListID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static uint GetAzeriteUnlockBonusList(ushort azeriteUnlockMappingSetId, ushort minItemLevel, InventoryType inventoryType)
|
||||
{
|
||||
AzeriteUnlockMappingRecord selectedAzeriteUnlockMapping = null;
|
||||
foreach (var azeriteUnlockMapping in _azeriteUnlockMappings.LookupByKey(azeriteUnlockMappingSetId))
|
||||
{
|
||||
if (minItemLevel < azeriteUnlockMapping.ItemLevel)
|
||||
continue;
|
||||
|
||||
if (selectedAzeriteUnlockMapping != null && selectedAzeriteUnlockMapping.ItemLevel > azeriteUnlockMapping.ItemLevel)
|
||||
continue;
|
||||
|
||||
selectedAzeriteUnlockMapping = azeriteUnlockMapping;
|
||||
}
|
||||
|
||||
if (selectedAzeriteUnlockMapping != null)
|
||||
{
|
||||
switch (inventoryType)
|
||||
{
|
||||
case InventoryType.Head:
|
||||
return selectedAzeriteUnlockMapping.ItemBonusListHead;
|
||||
case InventoryType.Shoulders:
|
||||
return selectedAzeriteUnlockMapping.ItemBonusListShoulders;
|
||||
case InventoryType.Chest:
|
||||
case InventoryType.Robe:
|
||||
return selectedAzeriteUnlockMapping.ItemBonusListChest;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static List<uint> GetBonusListsForItem(uint itemId, ItemBonusGenerationParams generationParams)
|
||||
{
|
||||
List<uint> bonusListIDs = new();
|
||||
|
||||
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId);
|
||||
if (itemTemplate == null)
|
||||
return bonusListIDs;
|
||||
|
||||
uint itemLevelSelectorId = 0;
|
||||
|
||||
foreach (var itemBonusTreeId in _itemToBonusTree.LookupByKey(itemId))
|
||||
ApplyBonusTreeHelper(itemTemplate, itemBonusTreeId, generationParams, 0, ref itemLevelSelectorId, bonusListIDs);
|
||||
|
||||
var selector = CliDB.ItemLevelSelectorStorage.LookupByKey(itemLevelSelectorId);
|
||||
if (selector != null)
|
||||
{
|
||||
short delta = (short)(selector.MinItemLevel - itemTemplate.GetBaseItemLevel());
|
||||
|
||||
uint bonus = GetItemBonusListForItemLevelDelta(delta);
|
||||
if (bonus != 0)
|
||||
bonusListIDs.Add(bonus);
|
||||
|
||||
var selectorQualitySet = CliDB.ItemLevelSelectorQualitySetStorage.LookupByKey(selector.ItemLevelSelectorQualitySetID);
|
||||
if (selectorQualitySet != null)
|
||||
{
|
||||
var itemSelectorQualities = _itemLevelQualitySelectorQualities.LookupByKey(selector.ItemLevelSelectorQualitySetID);
|
||||
if (!itemSelectorQualities.Empty())
|
||||
{
|
||||
ItemQuality quality = ItemQuality.Uncommon;
|
||||
if (selector.MinItemLevel >= selectorQualitySet.IlvlEpic)
|
||||
quality = ItemQuality.Epic;
|
||||
else if (selector.MinItemLevel >= selectorQualitySet.IlvlRare)
|
||||
quality = ItemQuality.Rare;
|
||||
|
||||
var itemSelectorQuality = itemSelectorQualities.First(record => record.Quality < (sbyte)quality);
|
||||
|
||||
if (itemSelectorQuality != null)
|
||||
bonusListIDs.Add(itemSelectorQuality.QualityItemBonusListID);
|
||||
}
|
||||
}
|
||||
|
||||
uint azeriteUnlockBonusListId = GetAzeriteUnlockBonusList(selector.AzeriteUnlockMappingSet, selector.MinItemLevel, itemTemplate.GetInventoryType());
|
||||
if (azeriteUnlockBonusListId != 0)
|
||||
bonusListIDs.Add(azeriteUnlockBonusListId);
|
||||
}
|
||||
|
||||
return bonusListIDs;
|
||||
}
|
||||
|
||||
public static void VisitItemBonusTree(uint itemBonusTreeId, Action<ItemBonusTreeNodeRecord> visitor)
|
||||
{
|
||||
var treeItr = _itemBonusTrees.LookupByKey(itemBonusTreeId);
|
||||
if (treeItr.Empty())
|
||||
return;
|
||||
|
||||
foreach (var bonusTreeNode in treeItr)
|
||||
{
|
||||
visitor(bonusTreeNode);
|
||||
if (bonusTreeNode.ChildItemBonusTreeID != 0)
|
||||
VisitItemBonusTree(bonusTreeNode.ChildItemBonusTreeID, visitor);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<uint> GetAllBonusListsForTree(uint itemBonusTreeId)
|
||||
{
|
||||
List<uint> bonusListIDs = new();
|
||||
VisitItemBonusTree(itemBonusTreeId, bonusTreeNode =>
|
||||
{
|
||||
if (bonusTreeNode.ChildItemBonusListID != 0)
|
||||
bonusListIDs.Add(bonusTreeNode.ChildItemBonusListID);
|
||||
});
|
||||
|
||||
return bonusListIDs;
|
||||
}
|
||||
|
||||
public struct ItemBonusGenerationParams
|
||||
{
|
||||
public ItemBonusGenerationParams(ItemContext context, int? mythicPlusKeystoneLevel = null, int? pvpTier = null)
|
||||
{
|
||||
Context = context;
|
||||
MythicPlusKeystoneLevel = mythicPlusKeystoneLevel;
|
||||
PvpTier = pvpTier;
|
||||
}
|
||||
|
||||
public ItemContext Context;
|
||||
public int? MythicPlusKeystoneLevel;
|
||||
public int? PvpTier;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -32,7 +32,7 @@ namespace Game.Entities
|
||||
uint bonusListId = result.Read<uint>(1);
|
||||
float chance = result.Read<float>(2);
|
||||
|
||||
if (Global.DB2Mgr.GetItemBonusList(bonusListId) == null)
|
||||
if (ItemBonusMgr.GetItemBonuses(bonusListId).Empty())
|
||||
{
|
||||
Log.outError(LogFilter.Sql, $"Bonus list {bonusListId} used in `item_random_bonus_list_template` by id {id} doesn't have exist in ItemBonus.db2");
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user