Core/Items: Item bonus generation improvements

* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
This commit is contained in:
hondacrx
2023-06-21 09:19:40 -04:00
parent 378b0ffccd
commit 49a07ebcce
30 changed files with 796 additions and 336 deletions
+2 -2
View File
@@ -585,8 +585,8 @@ namespace Game
return;
}
Item bodyItem = new(); // This is not bag and then can be used new Item.
if (!bodyItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), 8383, ItemContext.None, player))
Item bodyItem = Item.CreateItem(8383, 1, ItemContext.None, player);
if (bodyItem == null)
return;
// in mail template case we need create new item text