Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
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@@ -4306,7 +4306,7 @@ namespace Game.Spells
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expansion = contentTuning.ExpansionID;
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uint level = caster != null && caster.IsUnit() ? caster.ToUnit().GetLevel() : 1;
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tempValue = Global.DB2Mgr.EvaluateExpectedStat(stat, level, expansion, 0, Class.None) * BasePoints / 100.0f;
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tempValue = Global.DB2Mgr.EvaluateExpectedStat(stat, level, expansion, 0, Class.None, 0) * BasePoints / 100.0f;
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}
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return (int)Math.Round(tempValue);
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