Core/Items: Item bonus generation improvements

* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
This commit is contained in:
hondacrx
2023-06-21 09:19:40 -04:00
parent 378b0ffccd
commit 49a07ebcce
30 changed files with 796 additions and 336 deletions
+3
View File
@@ -580,6 +580,9 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loading Enchant Spells Proc datas...");
Global.SpellMgr.LoadSpellEnchantProcData();
Log.outInfo(LogFilter.ServerLoading, "Loading item bonus data...");
ItemBonusMgr.Load();
Log.outInfo(LogFilter.ServerLoading, "Loading Random item bonus list definitions...");
ItemEnchantmentManager.LoadItemRandomBonusListTemplates();