Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection Port From (https://github.com/TrinityCore/TrinityCore/commit/0fb8765a6638fd947b59fce44d5c31251d0cdadd)
This commit is contained in:
@@ -580,6 +580,9 @@ namespace Game
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading Enchant Spells Proc datas...");
|
||||
Global.SpellMgr.LoadSpellEnchantProcData();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading item bonus data...");
|
||||
ItemBonusMgr.Load();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading Random item bonus list definitions...");
|
||||
ItemEnchantmentManager.LoadItemRandomBonusListTemplates();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user