Core/Units: moved melee attack rage generation into Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
Port From (https://github.com/TrinityCore/TrinityCore/commit/aefcd2fac7bb8b1a29a3d346f79bf02d1d5efc4a)
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@@ -430,6 +430,7 @@ namespace Game.Entities
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public uint Blocked { get; set; }
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public HitInfo HitInfo { get; set; }
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public VictimState TargetState { get; set; }
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public uint RageGained { get; set; }
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// Helper
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public WeaponAttackType AttackType { get; set; }
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