Core/Units: moved melee attack rage generation into Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets

Port From (https://github.com/TrinityCore/TrinityCore/commit/aefcd2fac7bb8b1a29a3d346f79bf02d1d5efc4a)
This commit is contained in:
Hondacrx
2025-05-19 12:58:56 -04:00
parent aa297eb09d
commit 4a29928f13
4 changed files with 36 additions and 17 deletions
+1
View File
@@ -430,6 +430,7 @@ namespace Game.Entities
public uint Blocked { get; set; }
public HitInfo HitInfo { get; set; }
public VictimState TargetState { get; set; }
public uint RageGained { get; set; }
// Helper
public WeaponAttackType AttackType { get; set; }