Core: Update to 10.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/1eea1d11b14d2ae065ab0f1888fba3b1ef03874f)
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@@ -310,15 +310,23 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(WargameArenas);
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_worldPacket.WriteBit(RatedArenas);
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_worldPacket.WriteBit(ArenaSkirmish);
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_worldPacket.WriteBit(SoloShuffle);
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_worldPacket.WriteBit(RatedSoloShuffle);
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_worldPacket.WriteBit(BattlegroundBlitz);
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_worldPacket.WriteBit(RatedBattlegroundBlitz);
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_worldPacket.FlushBits();
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}
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public bool RatedBattlegrounds;
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public bool PugBattlegrounds;
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public bool WargameBattlegrounds;
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public bool WargameArenas;
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public bool RatedArenas;
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public bool WargameBattlegrounds;
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public bool ArenaSkirmish;
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public bool PugBattlegrounds;
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public bool RatedBattlegrounds;
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public bool SoloShuffle;
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public bool RatedSoloShuffle;
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public bool BattlegroundBlitz;
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public bool RatedBattlegroundBlitz; // solo rbg
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}
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class RequestBattlefieldStatus : ClientPacket
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@@ -510,7 +518,7 @@ namespace Game.Networking.Packets
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PVPMatchState State;
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}
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class PVPMatchComplete : ServerPacket
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{
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public PVPMatchComplete() : base(ServerOpcodes.PvpMatchComplete, ConnectionType.Instance) { }
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