Core: Update to 10.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/1eea1d11b14d2ae065ab0f1888fba3b1ef03874f)
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@@ -1497,7 +1497,6 @@ namespace Game.Networking.Packets
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(Id);
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data.WriteVector3(Destination);
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data.WriteBit(CrzTeleport);
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data.WriteBits(StopDistanceTolerance, 3);
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@@ -1505,7 +1504,6 @@ namespace Game.Networking.Packets
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}
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public uint Id;
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public Vector3 Destination;
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public bool CrzTeleport;
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public byte StopDistanceTolerance; // Determines how far from spline destination the mover is allowed to stop in place 0, 0, 3.0, 2.76, numeric_limits<float>::max, 1.1, float(INT_MAX); default before this field existed was distance 3.0 (index 2)
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public MovementSpline Move;
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