Core/Players: Several currency fixes and improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/03918978c166c9fb191117a0cae9ba1285bf0e37)
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@@ -2258,7 +2258,7 @@ namespace Game
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for (var i = 0; i < condition.CurrencyID.Length; ++i)
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{
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if (condition.CurrencyID[i] != 0)
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results[i] = player.GetCurrency(condition.CurrencyID[i]) >= condition.CurrencyCount[i];
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results[i] = player.GetCurrencyQuantity(condition.CurrencyID[i]) >= condition.CurrencyCount[i];
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}
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if (!PlayerConditionLogic(condition.CurrencyLogic, results))
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