Core/Players: Several currency fixes and improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/03918978c166c9fb191117a0cae9ba1285bf0e37)
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@@ -221,7 +221,7 @@ namespace Game
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CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(renownFactionEntry.RenownCurrencyID);
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if (currency != null)
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return (int)_player.GetCurrency(currency.Id);
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return (int)_player.GetCurrencyQuantity(currency.Id);
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return 0;
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}
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@@ -245,7 +245,7 @@ namespace Game
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CurrencyTypesRecord currency = CliDB.CurrencyTypesStorage.LookupByKey(renownFactionEntry.RenownCurrencyID);
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if (currency != null)
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return (int)currency.MaxQty;
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return (int)_player.GetCurrencyMaxQuantity(currency);
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return 0;
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}
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@@ -481,7 +481,7 @@ namespace Game
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if (factionState != null)
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{
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// Ignore renown reputation already raised to the maximum level
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if (HasMaximumRenownReputation(factionEntry))
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if (HasMaximumRenownReputation(factionEntry) && standing > 0)
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{
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factionState.needSend = false;
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factionState.needSave = false;
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@@ -547,8 +547,9 @@ namespace Game
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factionState.VisualStandingIncrease = reputationChange;
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// If the reputation is decreased by command, we will send CurrencyDestroyReason::Cheat
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if (oldRenownLevel != newRenownLevel)
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_player.ModifyCurrency(currency.Id, newRenownLevel - oldRenownLevel, false);
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_player.ModifyCurrency(currency.Id, newRenownLevel - oldRenownLevel, CurrencyGainSource.RenownRepGain, CurrencyDestroyReason.Cheat);
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}
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}
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