Core/Players: Several currency fixes and improvements

Port From (https://github.com/TrinityCore/TrinityCore/commit/03918978c166c9fb191117a0cae9ba1285bf0e37)
This commit is contained in:
hondacrx
2023-02-11 23:28:57 -05:00
parent 90cc620c11
commit 4b798e7cab
25 changed files with 603 additions and 347 deletions
+1 -1
View File
@@ -384,7 +384,7 @@ namespace Game
if (!currencies.ContainsKey((int)currency.Id))
currencies[(int)currency.Id] = 0;
currencies[(int)currency.Id] += (int)player.GetCurrency((uint)currency.CurrencyTypesID);
currencies[(int)currency.Id] += (int)player.GetCurrencyQuantity((uint)currency.CurrencyTypesID);
break;
case TraitCurrencyType.TraitSourced:
var currencySources = _traitCurrencySourcesByCurrency.LookupByKey(currency.Id);