Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
Port From (https://github.com/TrinityCore/TrinityCore/commit/9402c66e8423243d13dbc19e8713e298bea0ac7b)
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@@ -94,7 +94,7 @@ namespace Game.Entities
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SetUpdateFieldValue(m_values.ModifyValue(m_dynamicObjectData).ModifyValue(m_dynamicObjectData.Radius), radius);
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SetUpdateFieldValue(m_values.ModifyValue(m_dynamicObjectData).ModifyValue(m_dynamicObjectData.CastTime), GameTime.GetGameTimeMS());
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if (IsWorldObject())
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if (IsStoredInWorldObjectGridContainer())
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SetActive(true); //must before add to map to be put in world container
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ITransport transport = caster.GetTransport();
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