Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name

Port From (https://github.com/TrinityCore/TrinityCore/commit/9402c66e8423243d13dbc19e8713e298bea0ac7b)
This commit is contained in:
hondacrx
2024-03-14 11:09:45 -04:00
parent 26fe8a45b5
commit 4bbf49a17a
5 changed files with 19 additions and 19 deletions
+1 -1
View File
@@ -94,7 +94,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_dynamicObjectData).ModifyValue(m_dynamicObjectData.Radius), radius);
SetUpdateFieldValue(m_values.ModifyValue(m_dynamicObjectData).ModifyValue(m_dynamicObjectData.CastTime), GameTime.GetGameTimeMS());
if (IsWorldObject())
if (IsStoredInWorldObjectGridContainer())
SetActive(true); //must before add to map to be put in world container
ITransport transport = caster.GetTransport();