Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
Port From (https://github.com/TrinityCore/TrinityCore/commit/9402c66e8423243d13dbc19e8713e298bea0ac7b)
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@@ -341,7 +341,7 @@ namespace Game.Entities
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if (m_sharedVision.Empty())
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{
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SetActive(true);
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SetWorldObject(true);
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SetIsStoredInWorldObjectGridContainer(true);
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}
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m_sharedVision.Add(player);
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}
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@@ -353,7 +353,7 @@ namespace Game.Entities
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if (m_sharedVision.Empty())
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{
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SetActive(false);
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SetWorldObject(false);
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SetIsStoredInWorldObjectGridContainer(false);
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}
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}
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