Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name

Port From (https://github.com/TrinityCore/TrinityCore/commit/9402c66e8423243d13dbc19e8713e298bea0ac7b)
This commit is contained in:
hondacrx
2024-03-14 11:09:45 -04:00
parent 26fe8a45b5
commit 4bbf49a17a
5 changed files with 19 additions and 19 deletions
+2 -2
View File
@@ -341,7 +341,7 @@ namespace Game.Entities
if (m_sharedVision.Empty())
{
SetActive(true);
SetWorldObject(true);
SetIsStoredInWorldObjectGridContainer(true);
}
m_sharedVision.Add(player);
}
@@ -353,7 +353,7 @@ namespace Game.Entities
if (m_sharedVision.Empty())
{
SetActive(false);
SetWorldObject(false);
SetIsStoredInWorldObjectGridContainer(false);
}
}