Scripts/Commands: Add .debug objectcount <optional map id> chat command
Port From (https://github.com/TrinityCore/TrinityCore/commit/5886bf7484f26deb0e26d3a14791041cc14266be)
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@@ -27,6 +27,7 @@ using Game.Networking.Packets;
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using Game.Spells;
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using Game.Spells;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text;
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namespace Game.Chat
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namespace Game.Chat
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@@ -755,6 +756,22 @@ namespace Game.Chat
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return true;
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return true;
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}
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}
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[Command("objectcount", RBACPermissions.CommandDebug, true)]
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static bool HandleDebugObjectCountCommand(CommandHandler handler, uint? mapId)
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{
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void HandleDebugObjectCountMap(Map map)
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{
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handler.SendSysMessage($"Map Id: {map.GetId()} Name: '{map.GetMapName()}' Instance Id: {map.GetInstanceId()} Creatures: {map.GetObjectsStore().OfType<Creature>().Count()} GameObjects: {map.GetObjectsStore().OfType<GameObject>().Count()}");
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}
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if (mapId.HasValue)
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Global.MapMgr.DoForAllMapsWithMapId(mapId.Value, map => HandleDebugObjectCountMap(map));
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else
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Global.MapMgr.DoForAllMaps(map => HandleDebugObjectCountMap(map));
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return true;
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}
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[Command("phase", RBACPermissions.CommandDebugPhase)]
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[Command("phase", RBACPermissions.CommandDebugPhase)]
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static bool HandleDebugPhaseCommand(CommandHandler handler, StringArguments args)
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static bool HandleDebugPhaseCommand(CommandHandler handler, StringArguments args)
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{
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{
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