Core/Player: Initial War Mode support

Port From (https://github.com/TrinityCore/TrinityCore/commit/b821a729733db0d3742b4aefe05e5a8305724f66)
This commit is contained in:
hondacrx
2022-01-07 21:49:50 -05:00
parent 73b456b5a0
commit 4c922933de
10 changed files with 304 additions and 26 deletions
+104 -6
View File
@@ -2887,6 +2887,12 @@ namespace Game.Entities
packet.AddState(2491, 0xF); // 9
}
// Horde War Mode bonus
packet.AddState(17042, 10 + (Global.WorldMgr.GetWarModeDominantFaction() == TeamId.Alliance ? Global.WorldMgr.GetWarModeOutnumberedFactionReward() : 0));
// Alliance War Mode bonus
packet.AddState(17043, 10 + (Global.WorldMgr.GetWarModeDominantFaction() == TeamId.Horde ? Global.WorldMgr.GetWarModeOutnumberedFactionReward() : 0));
// insert <field> <value>
switch (zoneid)
{
@@ -5068,15 +5074,101 @@ namespace Game.Entities
return true;
}
public void SetWarModeDesired(bool enabled)
{
// Only allow to toggle on when in stormwind/orgrimmar, and to toggle off in any rested place.
// Also disallow when in combat
if ((enabled == IsWarModeDesired()) || IsInCombat() || !HasPlayerFlag(PlayerFlags.Resting))
return;
if (enabled && !CanEnableWarModeInArea())
return;
// Don't allow to chang when aura SPELL_PVP_RULES_ENABLED is on
if (HasAura(PlayerConst.SpellPvpRulesEnabled))
return;
if (enabled)
{
AddPlayerFlag(PlayerFlags.WarModeDesired);
TogglePvpTalents(true);
SetPvP(true);
}
else
{
RemovePlayerFlag(PlayerFlags.WarModeDesired);
TogglePvpTalents(false);
SetPvP(false);
}
UpdateWarModeAuras();
}
void SetWarModeLocal(bool enabled)
{
if (enabled)
AddPlayerLocalFlag(PlayerLocalFlags.WarMode);
else
RemovePlayerLocalFlag(PlayerLocalFlags.WarMode);
}
public bool CanEnableWarModeInArea()
{
var area = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
if (area == null || !IsFriendlyArea(area))
var zone = CliDB.AreaTableStorage.LookupByKey(GetZoneId());
if (zone == null || !IsFriendlyArea(zone))
return false;
return area.HasFlag2(AreaFlags2.CanEnableWarMode);
var area = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
if (area == null)
area = zone;
do
{
if ((area.Flags[1] & (uint)AreaFlags2.CanEnableWarMode) != 0)
return true;
area = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID);
} while (area != null);
return false;
}
void UpdateWarModeAuras()
{
uint auraInside = 282559;
uint auraOutside = PlayerConst.WarmodeEnlistedSpellOutside;
if (IsWarModeDesired())
{
if (CanEnableWarModeInArea())
{
RemovePlayerFlag(PlayerFlags.WarModeActive);
RemoveAurasDueToSpell(auraOutside);
CastSpell(this, auraInside, true);
}
else
{
AddPlayerFlag(PlayerFlags.WarModeActive);
RemoveAurasDueToSpell(auraInside);
CastSpell(this, auraOutside, true);
}
SetWarModeLocal(true);
AddPvpFlag(UnitPVPStateFlags.PvP);
}
else
{
SetWarModeLocal(false);
RemoveAurasDueToSpell(auraOutside);
RemoveAurasDueToSpell(auraInside);
RemovePlayerFlag(PlayerFlags.WarModeActive);
RemovePvpFlag(UnitPVPStateFlags.PvP);
}
}
bool IsWarModeDesired() { return HasPlayerFlag(PlayerFlags.WarModeDesired); }
bool IsWarModeActive() { return HasPlayerFlag(PlayerFlags.WarModeActive); }
public bool IsWarModeLocalActive() { return HasPlayerLocalFlag(PlayerLocalFlags.WarMode); }
// Used in triggers for check "Only to targets that grant experience or honor" req
public bool IsHonorOrXPTarget(Unit victim)
{
@@ -5350,6 +5442,12 @@ namespace Game.Entities
}
public bool IsAFK() { return HasPlayerFlag(PlayerFlags.AFK); }
public bool IsDND() { return HasPlayerFlag(PlayerFlags.DND); }
public bool IsMaxLevel()
{
return GetLevel() >= m_activePlayerData.MaxLevel;
}
public ChatFlags GetChatFlags()
{
ChatFlags tag = ChatFlags.None;
@@ -7504,11 +7602,11 @@ namespace Game.Entities
public bool CanTameExoticPets() { return IsGameMaster() || HasAuraType(AuraType.AllowTamePetType); }
void SendAttackSwingDeadTarget() { SendPacket(new AttackSwingError(AttackSwingErr.DeadTarget)); }
void SendAttackSwingCantAttack() { SendPacket(new AttackSwingError(AttackSwingErr.CantAttack)); }
public void SendAttackSwingCancelAttack() { SendPacket(new CancelCombat()); }
void SendAttackSwingDeadTarget() { SendPacket(new AttackSwingError(AttackSwingErr.DeadTarget)); }
public void SendAttackSwingNotInRange() { SendPacket(new AttackSwingError(AttackSwingErr.NotInRange)); }
void SendAttackSwingBadFacingAttack() { SendPacket(new AttackSwingError(AttackSwingErr.BadFacing)); }
public void SendAttackSwingCancelAttack() { SendPacket(new CancelCombat()); }
public void SendAutoRepeatCancel(Unit target)
{
CancelAutoRepeat cancelAutoRepeat = new();