Core/Player: Initial War Mode support

Port From (https://github.com/TrinityCore/TrinityCore/commit/b821a729733db0d3742b4aefe05e5a8305724f66)
This commit is contained in:
hondacrx
2022-01-07 21:49:50 -05:00
parent 73b456b5a0
commit 4c922933de
10 changed files with 304 additions and 26 deletions
+84
View File
@@ -1243,6 +1243,18 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, @"VMap data directory is: {0}\vmaps", GetDataPath());
}
void SetForcedWarModeFactionBalanceState(int team, int reward)
{
_warModeDominantFaction = team;
_warModeOutnumberedFactionReward = reward;
}
void DisableForcedWarModeFactionBalanceState()
{
UpdateWarModeRewardValues();
}
public void LoadAutobroadcasts()
{
uint oldMSTime = Time.GetMSTime();
@@ -2001,6 +2013,9 @@ namespace Game
// reselect pools
Global.QuestPoolMgr.ChangeDailyQuests();
// Update faction balance
UpdateWarModeRewardValues();
// store next reset time
long now = GameTime.GetGameTime();
long next = GetNextDailyResetTime(now);
@@ -2450,6 +2465,67 @@ namespace Game
m_timers[WorldTimers.Corpses].SetCurrent(m_timers[WorldTimers.Corpses].GetInterval());
}
void UpdateWarModeRewardValues()
{
long[] warModeEnabledFaction = new long[2];
// Search for characters that have war mode enabled and played during the last week
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_WAR_MODE_TUNING);
stmt.AddValue(0, (uint)PlayerFlags.WarModeDesired);
stmt.AddValue(1, (uint)PlayerFlags.WarModeDesired);
SQLResult result = DB.Characters.Query(stmt);
if (!result.IsEmpty())
{
do
{
byte race = result.Read<byte>(0);
var raceEntry = CliDB.ChrRacesStorage.LookupByKey(race);
if (raceEntry != null)
{
var raceFaction = CliDB.FactionTemplateStorage.LookupByKey(raceEntry.FactionID);
if (raceFaction != null)
{
if ((raceFaction.FactionGroup & (byte)FactionMasks.Alliance) != 0)
warModeEnabledFaction[TeamId.Alliance] += result.Read<long>(1);
else if ((raceFaction.FactionGroup & (byte)FactionMasks.Horde) != 0)
warModeEnabledFaction[TeamId.Horde] += result.Read<long>(1);
}
}
} while (result.NextRow());
}
_warModeDominantFaction = TeamId.Neutral;
_warModeOutnumberedFactionReward = 0;
if (warModeEnabledFaction.All(val => val == 0))
return;
long dominantFactionCount = warModeEnabledFaction[TeamId.Alliance];
int dominantFaction = TeamId.Alliance;
if (warModeEnabledFaction[TeamId.Alliance] < warModeEnabledFaction[TeamId.Horde])
{
dominantFactionCount = warModeEnabledFaction[TeamId.Horde];
dominantFaction = TeamId.Horde;
}
double total = warModeEnabledFaction[TeamId.Alliance] + warModeEnabledFaction[TeamId.Horde];
double pct = dominantFactionCount / total;
if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms20Pct))
_warModeOutnumberedFactionReward = 20;
else if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms10Pct))
_warModeOutnumberedFactionReward = 10;
else if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms5Pct))
_warModeOutnumberedFactionReward = 5;
else
return;
_warModeDominantFaction = dominantFaction;
}
public uint GetVirtualRealmAddress()
{
return _realm.Id.GetAddress();
@@ -2477,6 +2553,10 @@ namespace Game
public bool IsGuidWarning() { return _guidWarn; }
public bool IsGuidAlert() { return _guidAlert; }
// War mode balancing
public int GetWarModeDominantFaction() { return _warModeDominantFaction; }
public int GetWarModeOutnumberedFactionReward() { return _warModeOutnumberedFactionReward; }
public WorldUpdateTime GetWorldUpdateTime() { return _worldUpdateTime; }
#region Fields
@@ -2550,6 +2630,10 @@ namespace Game
bool _guidAlert;
uint _warnDiff;
long _warnShutdownTime;
// War mode balancing
int _warModeDominantFaction; // the team that has higher percentage
int _warModeOutnumberedFactionReward;
#endregion
}