Core/Player: Initial War Mode support
Port From (https://github.com/TrinityCore/TrinityCore/commit/b821a729733db0d3742b4aefe05e5a8305724f66)
This commit is contained in:
@@ -74,6 +74,9 @@ namespace Framework.Constants
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public const uint MaxAzeriteItemKnowledgeLevel = 30;
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public const uint PlayerConditionIdUnlockedAzeriteEssences = 69048;
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public const uint SpellIdHeartEssenceActionBarOverride = 298554;
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//Warmode
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public const uint WarmodeEnlistedSpellOutside = 269083;
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}
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public struct MoneyConstants
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@@ -1419,6 +1419,9 @@ namespace Framework.Constants
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CalculateCreatureZoneAreaData,
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CalculateGameobjectZoneAreaData,
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CalendarDeleteOldEventsHour,
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CallToArms5Pct,
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CallToArms10Pct,
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CallToArms20Pct,
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CastUnstuck,
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CharacterCreatingDisableAlliedRaceAchievementRequirement,
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CharacterCreatingDisabled,
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@@ -1488,6 +1491,7 @@ namespace Framework.Constants
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EnableSinfoLogin,
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EventAnnounce,
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Expansion,
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FactionBalanceLevelCheckDiff,
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FeatureSystemBpayStoreEnabled,
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FeatureSystemCharacterUndeleteCooldown,
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FeatureSystemCharacterUndeleteEnabled,
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@@ -785,6 +785,9 @@ namespace Framework.Database
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PrepareStatement(CharStatements.DEL_CHARACTER_AURA_STORED_LOCATIONS_BY_GUID, "DELETE FROM character_aura_stored_location WHERE Guid = ?");
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PrepareStatement(CharStatements.DEL_CHARACTER_AURA_STORED_LOCATION, "DELETE FROM character_aura_stored_location WHERE Guid = ? AND Spell = ?");
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PrepareStatement(CharStatements.INS_CHARACTER_AURA_STORED_LOCATION, "INSERT INTO character_aura_stored_location (Guid, Spell, MapId, PositionX, PositionY, PositionZ, Orientation) VALUES (?, ?, ?, ?, ?, ?, ?)");
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// War mode
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PrepareStatement(CharStatements.SEL_WAR_MODE_TUNING, "SELECT race, COUNT(guid) FROM characters WHERE ((playerFlags & 0x00000800) = 0x00000800) AND logout_time >= (UNIX_TIMESTAMP() - 604800) GROUP BY race");
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}
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}
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@@ -1428,6 +1431,8 @@ namespace Framework.Database
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DEL_CHARACTER_AURA_STORED_LOCATION,
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INS_CHARACTER_AURA_STORED_LOCATION,
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SEL_WAR_MODE_TUNING,
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MAX_CHARACTERDATABASE_STATEMENTS
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}
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}
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@@ -192,6 +192,8 @@ namespace Game.Entities
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GetMap().SendZoneDynamicInfo(newZone, this);
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UpdateWarModeAuras();
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UpdateHostileAreaState(zone);
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if (zone.HasFlag(AreaFlags.Capital)) // Is in a capital city
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@@ -247,15 +249,15 @@ namespace Game.Entities
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{
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if (InBattleground() || area.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
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pvpInfo.IsInHostileArea = true;
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else if (Global.WorldMgr.IsPvPRealm() || area.HasFlag(AreaFlags.Unk3))
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else if (IsWarModeLocalActive() || area.HasFlag(AreaFlags.Unk3))
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{
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if (area.HasFlag(AreaFlags.ContestedArea))
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pvpInfo.IsInHostileArea = Global.WorldMgr.IsPvPRealm();
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pvpInfo.IsInHostileArea = IsWarModeLocalActive();
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else
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{
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FactionTemplateRecord factionTemplate = GetFactionTemplateEntry();
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if (factionTemplate == null || factionTemplate.FriendGroup.HasAnyFlag(area.FactionGroupMask))
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pvpInfo.IsInHostileArea = false;
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pvpInfo.IsInHostileArea = false; // friend area are considered hostile if war mode is active
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else if (factionTemplate.EnemyGroup.HasAnyFlag(area.FactionGroupMask))
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pvpInfo.IsInHostileArea = true;
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else
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@@ -282,7 +284,7 @@ namespace Game.Entities
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}
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// Treat players having a quest flagging for PvP as always in hostile area
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pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
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pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest() || IsWarModeLocalActive();
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}
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public ZonePVPTypeOverride GetOverrideZonePVPType() { return (ZonePVPTypeOverride)(uint)m_activePlayerData.OverrideZonePVPType; }
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@@ -2887,6 +2887,12 @@ namespace Game.Entities
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packet.AddState(2491, 0xF); // 9
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}
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// Horde War Mode bonus
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packet.AddState(17042, 10 + (Global.WorldMgr.GetWarModeDominantFaction() == TeamId.Alliance ? Global.WorldMgr.GetWarModeOutnumberedFactionReward() : 0));
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// Alliance War Mode bonus
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packet.AddState(17043, 10 + (Global.WorldMgr.GetWarModeDominantFaction() == TeamId.Horde ? Global.WorldMgr.GetWarModeOutnumberedFactionReward() : 0));
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// insert <field> <value>
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switch (zoneid)
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{
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@@ -5068,15 +5074,101 @@ namespace Game.Entities
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return true;
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}
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public void SetWarModeDesired(bool enabled)
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{
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// Only allow to toggle on when in stormwind/orgrimmar, and to toggle off in any rested place.
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// Also disallow when in combat
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if ((enabled == IsWarModeDesired()) || IsInCombat() || !HasPlayerFlag(PlayerFlags.Resting))
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return;
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if (enabled && !CanEnableWarModeInArea())
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return;
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// Don't allow to chang when aura SPELL_PVP_RULES_ENABLED is on
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if (HasAura(PlayerConst.SpellPvpRulesEnabled))
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return;
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if (enabled)
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{
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AddPlayerFlag(PlayerFlags.WarModeDesired);
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TogglePvpTalents(true);
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SetPvP(true);
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}
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else
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{
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RemovePlayerFlag(PlayerFlags.WarModeDesired);
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TogglePvpTalents(false);
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SetPvP(false);
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}
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UpdateWarModeAuras();
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}
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void SetWarModeLocal(bool enabled)
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{
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if (enabled)
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AddPlayerLocalFlag(PlayerLocalFlags.WarMode);
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else
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RemovePlayerLocalFlag(PlayerLocalFlags.WarMode);
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}
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public bool CanEnableWarModeInArea()
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{
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var area = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
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if (area == null || !IsFriendlyArea(area))
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var zone = CliDB.AreaTableStorage.LookupByKey(GetZoneId());
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if (zone == null || !IsFriendlyArea(zone))
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return false;
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return area.HasFlag2(AreaFlags2.CanEnableWarMode);
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var area = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
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if (area == null)
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area = zone;
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do
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{
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if ((area.Flags[1] & (uint)AreaFlags2.CanEnableWarMode) != 0)
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return true;
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area = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID);
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} while (area != null);
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return false;
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}
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void UpdateWarModeAuras()
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{
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uint auraInside = 282559;
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uint auraOutside = PlayerConst.WarmodeEnlistedSpellOutside;
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if (IsWarModeDesired())
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{
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if (CanEnableWarModeInArea())
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{
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RemovePlayerFlag(PlayerFlags.WarModeActive);
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RemoveAurasDueToSpell(auraOutside);
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CastSpell(this, auraInside, true);
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}
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else
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{
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AddPlayerFlag(PlayerFlags.WarModeActive);
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RemoveAurasDueToSpell(auraInside);
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CastSpell(this, auraOutside, true);
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}
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SetWarModeLocal(true);
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AddPvpFlag(UnitPVPStateFlags.PvP);
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}
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else
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{
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SetWarModeLocal(false);
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RemoveAurasDueToSpell(auraOutside);
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RemoveAurasDueToSpell(auraInside);
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RemovePlayerFlag(PlayerFlags.WarModeActive);
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RemovePvpFlag(UnitPVPStateFlags.PvP);
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}
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}
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bool IsWarModeDesired() { return HasPlayerFlag(PlayerFlags.WarModeDesired); }
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bool IsWarModeActive() { return HasPlayerFlag(PlayerFlags.WarModeActive); }
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public bool IsWarModeLocalActive() { return HasPlayerLocalFlag(PlayerLocalFlags.WarMode); }
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// Used in triggers for check "Only to targets that grant experience or honor" req
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public bool IsHonorOrXPTarget(Unit victim)
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{
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@@ -5350,6 +5442,12 @@ namespace Game.Entities
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}
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public bool IsAFK() { return HasPlayerFlag(PlayerFlags.AFK); }
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public bool IsDND() { return HasPlayerFlag(PlayerFlags.DND); }
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public bool IsMaxLevel()
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{
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return GetLevel() >= m_activePlayerData.MaxLevel;
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}
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public ChatFlags GetChatFlags()
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{
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ChatFlags tag = ChatFlags.None;
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@@ -7504,11 +7602,11 @@ namespace Game.Entities
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public bool CanTameExoticPets() { return IsGameMaster() || HasAuraType(AuraType.AllowTamePetType); }
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void SendAttackSwingDeadTarget() { SendPacket(new AttackSwingError(AttackSwingErr.DeadTarget)); }
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void SendAttackSwingCantAttack() { SendPacket(new AttackSwingError(AttackSwingErr.CantAttack)); }
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public void SendAttackSwingCancelAttack() { SendPacket(new CancelCombat()); }
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void SendAttackSwingDeadTarget() { SendPacket(new AttackSwingError(AttackSwingErr.DeadTarget)); }
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public void SendAttackSwingNotInRange() { SendPacket(new AttackSwingError(AttackSwingErr.NotInRange)); }
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void SendAttackSwingBadFacingAttack() { SendPacket(new AttackSwingError(AttackSwingErr.BadFacing)); }
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public void SendAttackSwingCancelAttack() { SendPacket(new CancelCombat()); }
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public void SendAutoRepeatCancel(Unit target)
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{
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CancelAutoRepeat cancelAutoRepeat = new();
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@@ -506,39 +506,45 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.TogglePvp)]
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void HandleTogglePvP(TogglePvP packet)
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{
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if (GetPlayer().HasPlayerFlag(PlayerFlags.InPVP))
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{
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GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
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GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
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if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
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GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime() + 300; // start toggle-off
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}
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else
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if (!GetPlayer().HasPlayerFlag(PlayerFlags.InPVP))
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{
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GetPlayer().AddPlayerFlag(PlayerFlags.InPVP);
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GetPlayer().RemovePlayerFlag(PlayerFlags.PVPTimer);
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if (!GetPlayer().IsPvP() || GetPlayer().pvpInfo.EndTimer != 0)
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GetPlayer().UpdatePvP(true, true);
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}
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else if (!GetPlayer().IsWarModeLocalActive())
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{
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GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
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GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
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if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
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GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime() + 300; // start toggle-off
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}
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}
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[WorldPacketHandler(ClientOpcodes.SetPvp)]
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void HandleSetPvP(SetPvP packet)
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{
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if (!packet.EnablePVP)
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{
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GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
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GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
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if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
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GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime() + 300; // start toggle-off
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}
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else
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if (packet.EnablePVP)
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{
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GetPlayer().AddPlayerFlag(PlayerFlags.InPVP);
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GetPlayer().RemovePlayerFlag(PlayerFlags.PVPTimer);
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if (!GetPlayer().IsPvP() || GetPlayer().pvpInfo.EndTimer != 0)
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GetPlayer().UpdatePvP(true, true);
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}
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else if (!GetPlayer().IsWarModeLocalActive())
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{
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GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
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GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
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if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
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GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime() + 300; // start toggle-off
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}
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}
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[WorldPacketHandler(ClientOpcodes.SetWarMode)]
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void HandleSetWarMode(SetWarMode packet)
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{
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_player.SetWarModeDesired(packet.Enable);
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}
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[WorldPacketHandler(ClientOpcodes.FarSight)]
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@@ -1135,6 +1135,18 @@ namespace Game.Networking.Packets
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public bool EnablePVP;
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}
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class SetWarMode : ClientPacket
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{
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public SetWarMode(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Enable = _worldPacket.HasBit();
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}
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public bool Enable;
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}
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class AccountHeirloomUpdate : ServerPacket
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{
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public AccountHeirloomUpdate() : base(ServerOpcodes.AccountHeirloomUpdate, ConnectionType.Instance) { }
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@@ -1243,6 +1243,18 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, @"VMap data directory is: {0}\vmaps", GetDataPath());
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}
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void SetForcedWarModeFactionBalanceState(int team, int reward)
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{
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_warModeDominantFaction = team;
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_warModeOutnumberedFactionReward = reward;
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}
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void DisableForcedWarModeFactionBalanceState()
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{
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UpdateWarModeRewardValues();
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}
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public void LoadAutobroadcasts()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -2001,6 +2013,9 @@ namespace Game
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// reselect pools
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Global.QuestPoolMgr.ChangeDailyQuests();
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// Update faction balance
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UpdateWarModeRewardValues();
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// store next reset time
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long now = GameTime.GetGameTime();
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long next = GetNextDailyResetTime(now);
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@@ -2450,6 +2465,67 @@ namespace Game
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m_timers[WorldTimers.Corpses].SetCurrent(m_timers[WorldTimers.Corpses].GetInterval());
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}
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void UpdateWarModeRewardValues()
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{
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long[] warModeEnabledFaction = new long[2];
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// Search for characters that have war mode enabled and played during the last week
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_WAR_MODE_TUNING);
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stmt.AddValue(0, (uint)PlayerFlags.WarModeDesired);
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stmt.AddValue(1, (uint)PlayerFlags.WarModeDesired);
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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{
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do
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{
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byte race = result.Read<byte>(0);
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var raceEntry = CliDB.ChrRacesStorage.LookupByKey(race);
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if (raceEntry != null)
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{
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var raceFaction = CliDB.FactionTemplateStorage.LookupByKey(raceEntry.FactionID);
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if (raceFaction != null)
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{
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if ((raceFaction.FactionGroup & (byte)FactionMasks.Alliance) != 0)
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warModeEnabledFaction[TeamId.Alliance] += result.Read<long>(1);
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else if ((raceFaction.FactionGroup & (byte)FactionMasks.Horde) != 0)
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warModeEnabledFaction[TeamId.Horde] += result.Read<long>(1);
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}
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}
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} while (result.NextRow());
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}
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_warModeDominantFaction = TeamId.Neutral;
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_warModeOutnumberedFactionReward = 0;
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if (warModeEnabledFaction.All(val => val == 0))
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return;
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long dominantFactionCount = warModeEnabledFaction[TeamId.Alliance];
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int dominantFaction = TeamId.Alliance;
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if (warModeEnabledFaction[TeamId.Alliance] < warModeEnabledFaction[TeamId.Horde])
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{
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dominantFactionCount = warModeEnabledFaction[TeamId.Horde];
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dominantFaction = TeamId.Horde;
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}
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double total = warModeEnabledFaction[TeamId.Alliance] + warModeEnabledFaction[TeamId.Horde];
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double pct = dominantFactionCount / total;
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if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms20Pct))
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_warModeOutnumberedFactionReward = 20;
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else if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms10Pct))
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_warModeOutnumberedFactionReward = 10;
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else if (pct >= WorldConfig.GetFloatValue(WorldCfg.CallToArms5Pct))
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_warModeOutnumberedFactionReward = 5;
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else
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return;
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_warModeDominantFaction = dominantFaction;
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}
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public uint GetVirtualRealmAddress()
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{
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return _realm.Id.GetAddress();
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@@ -2477,6 +2553,10 @@ namespace Game
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public bool IsGuidWarning() { return _guidWarn; }
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public bool IsGuidAlert() { return _guidAlert; }
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// War mode balancing
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public int GetWarModeDominantFaction() { return _warModeDominantFaction; }
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public int GetWarModeOutnumberedFactionReward() { return _warModeOutnumberedFactionReward; }
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public WorldUpdateTime GetWorldUpdateTime() { return _worldUpdateTime; }
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#region Fields
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@@ -2550,6 +2630,10 @@ namespace Game
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bool _guidAlert;
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uint _warnDiff;
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long _warnShutdownTime;
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// War mode balancing
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int _warModeDominantFaction; // the team that has higher percentage
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int _warModeOutnumberedFactionReward;
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#endregion
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}
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@@ -4082,6 +4082,33 @@ namespace Scripts.Spells.Generic
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}
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}
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// 269083 - Enlisted
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[Script] // 282559 - Enlisted
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class spell_gen_war_mode_enlisted : AuraScript
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{
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void CalcWarModeBonus(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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Player target = GetUnitOwner().ToPlayer();
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if (target == null)
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return;
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|
||||
if (target.GetTeamId() == Global.WorldMgr.GetWarModeDominantFaction())
|
||||
return;
|
||||
|
||||
amount += Global.WorldMgr.GetWarModeOutnumberedFactionReward();
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcWarModeBonus, SpellConst.EffectAll, AuraType.ModXpPct));
|
||||
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcWarModeBonus, SpellConst.EffectAll, AuraType.ModXpQuestPct));
|
||||
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcWarModeBonus, SpellConst.EffectAll, AuraType.ModCurrencyGainFromSource));
|
||||
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcWarModeBonus, SpellConst.EffectAll, AuraType.ModMoneyGain));
|
||||
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcWarModeBonus, SpellConst.EffectAll, AuraType.ModAnimaGain));
|
||||
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcWarModeBonus, SpellConst.EffectAll, AuraType.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
[Script]
|
||||
class spell_defender_of_azeroth_death_gate_selector : SpellScript
|
||||
{
|
||||
|
||||
@@ -3834,3 +3834,40 @@ PacketSpoof.BanDuration = 86400
|
||||
|
||||
#
|
||||
###################################################################################################
|
||||
|
||||
###################################################################################################
|
||||
# PVP SETTINGS
|
||||
#
|
||||
#
|
||||
# Pvp.FactionBalance.LevelCheckDiff
|
||||
# Description: The amount of levels below the maximum level that accounts people for faction balance.
|
||||
# That is, if max level is 60 and this has a value of 5, all players that are level 55 and above (including) will be included in the check
|
||||
# Default: 0
|
||||
|
||||
Pvp.FactionBalance.LevelCheckDiff = 0
|
||||
|
||||
# Pvp.FactionBalance.Pct5
|
||||
# Description: The percentage at which a faction will receive an extra % percentage on their enlisted buff. Value range: [0...1]
|
||||
# That is, if value is 0.6, and alliance outnumber horde by 60%, horde will get 15% bonus (5% + base 10%)
|
||||
# Default: 0.6
|
||||
|
||||
Pvp.FactionBalance.Pct5 = 0.6
|
||||
|
||||
# Pvp.FactionBalance.Pct10
|
||||
# Description: The percentage at which a faction will receive an extra % percentage on their enlisted buff. Value range: [0...1]
|
||||
# Does not stack with previous pct. Pct5 will not be checked if faction percentage is higher than this value.
|
||||
# That is, if value is 0.7, and alliance outnumber horde by 70%, horde will get 20% bonus (10% + base 10%)
|
||||
# Default: 0.7
|
||||
|
||||
Pvp.FactionBalance.Pct10 = 0.7
|
||||
|
||||
# Pvp.FactionBalance.Pct20
|
||||
# Description: The percentage at which a faction will receive an extra % percentage on their enlisted buff. Value range: [0...1]
|
||||
# Does not stack with previous pct. Pct10 will not be checked if faction percentage is higher than this value.
|
||||
# That is, if value is 0.8, and alliance outnumber horde by 80%, horde will get 30% bonus (20% + base 10%)
|
||||
# Default: 0.8
|
||||
|
||||
Pvp.FactionBalance.Pct20 = 0.8
|
||||
|
||||
#
|
||||
###################################################################################################
|
||||
Reference in New Issue
Block a user