Fixes fishing bobbers not being usable
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@@ -291,7 +291,8 @@ namespace Game.Entities
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SetGoAnimProgress(animprogress);
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break;
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case GameObjectTypes.FishingNode:
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SetGoAnimProgress(0);
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SetUInt32Value(GameObjectFields.Level, 1);
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SetGoAnimProgress(255);
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break;
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case GameObjectTypes.Trap:
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if (goinfo.Trap.stealthed != 0)
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