Core/Creatures: Added fields for static flags to creature class for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/379b1ec6ae83229ed2c5b82480d73d509c47be33)
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@@ -21,9 +21,17 @@ namespace Game.Entities
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long _lastDamagedTime; // Part of Evade mechanics
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MultiMap<byte, byte> m_textRepeat = new();
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CreatureStaticFlags _staticFlags;
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CreatureStaticFlags2 _staticFlags2;
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CreatureStaticFlags3 _staticFlags3;
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CreatureStaticFlags4 _staticFlags4;
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CreatureStaticFlags5 _staticFlags5;
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CreatureStaticFlags6 _staticFlags6;
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CreatureStaticFlags7 _staticFlags7;
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CreatureStaticFlags8 _staticFlags8;
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// Regenerate health
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bool _regenerateHealth; // Set on creation
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bool _regenerateHealthLock; // Dynamically set
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bool _isMissingCanSwimFlagOutOfCombat;
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