Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/53d19b09f4de7c092747663ae7e1a01c0df553bf)
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@@ -55,7 +55,7 @@ namespace Game.Entities
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uint[] m_baseAttackSpeed = new uint[(int)WeaponAttackType.Max];
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internal float[] m_modAttackSpeedPct = new float[(int)WeaponAttackType.Max];
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protected uint[] m_attackTimer = new uint[(int)WeaponAttackType.Max];
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bool _isIgnoringCombat;
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bool _isCombatDisallowed;
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// Threat+combat management
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CombatManager m_combatManager;
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