diff --git a/Source/Game/Networking/PacketManager.cs b/Source/Game/Networking/PacketManager.cs index 38cbf48ed..f1b5f7935 100644 --- a/Source/Game/Networking/PacketManager.cs +++ b/Source/Game/Networking/PacketManager.cs @@ -87,16 +87,17 @@ namespace Game.Networking { switch (opcode) { - case ServerOpcodes.QuestGiverStatus: // ClientQuest - case ServerOpcodes.DuelRequested: // Client - case ServerOpcodes.DuelInBounds: // Client case ServerOpcodes.QueryTimeResponse: // Client - case ServerOpcodes.DuelWinner: // Client - case ServerOpcodes.DuelComplete: // Client - case ServerOpcodes.DuelOutOfBounds: // Client - case ServerOpcodes.AttackStop: // Client - case ServerOpcodes.AttackStart: // Client case ServerOpcodes.MountResult: // Client + case ServerOpcodes.AttackStart: // ClientCombat + case ServerOpcodes.AttackStop: // ClientCombat + case ServerOpcodes.DuelRequested: // ClientCombat + case ServerOpcodes.DuelArranged: // ClientCombat + case ServerOpcodes.DuelOutOfBounds: // ClientCombat + case ServerOpcodes.DuelInBounds: // ClientCombat + case ServerOpcodes.DuelComplete: // ClientCombat + case ServerOpcodes.DuelWinner: // ClientCombat + case ServerOpcodes.QuestGiverStatus: // ClientQuest return true; default: return false;