diff --git a/Source/Game/Cache/CharacterCache.cs b/Source/Game/Cache/CharacterCache.cs index e028e8ba6..c595059e7 100644 --- a/Source/Game/Cache/CharacterCache.cs +++ b/Source/Game/Cache/CharacterCache.cs @@ -29,7 +29,7 @@ namespace Game.Cache do { - AddCharacterCacheEntry(ObjectGuid.Create(HighGuid.Player, result.Read(0)), result.Read(2), result.Read(1), result.Read(4), result.Read(3), result.Read(5), result.Read(6), result.Read(7) != 0); + AddCharacterCacheEntry(ObjectGuid.Create(HighGuid.Player, result.Read(0)), result.Read(2), result.Read(1), result.Read(4), result.Read(3), result.Read(5), result.Read(6), result.Read(7) != 0); } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, $"Loaded character infos for {_characterCacheStore.Count} characters in {Time.GetMSTimeDiffToNow(oldMSTime)} ms"); diff --git a/Source/Game/Entities/Item/Item.cs b/Source/Game/Entities/Item/Item.cs index 06d4bb313..552e294ce 100644 --- a/Source/Game/Entities/Item/Item.cs +++ b/Source/Game/Entities/Item/Item.cs @@ -516,7 +516,7 @@ namespace Game.Entities } } - m_randomBonusListId = fields.Read(10); + m_randomBonusListId = fields.Read(9); // Remove bind flag for items vs NO_BIND set if (IsSoulBound() && GetBonding() == ItemBondingType.None)