Core/Conversations: Fix conversation data handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/f4ef40d9686135088a76c90a3f9de6a6bc10e8f0)
This commit is contained in:
hondacrx
2021-04-28 10:44:30 -04:00
parent ad94721b7c
commit 4f650d6e90
4 changed files with 40 additions and 50 deletions
+5 -5
View File
@@ -139,10 +139,10 @@ namespace Game.Entities
{
if (actor != null)
{
ConversationActor actorField = new();
ConversationActorField actorField = new();
actorField.CreatureID = actor.CreatureId;
actorField.CreatureDisplayInfoID = actor.CreatureModelId;
actorField.Id = (int)actor.Id;
actorField.CreatureDisplayInfoID = actor.CreatureDisplayInfoId;
actorField.Id = (int)actor.ActorId;
actorField.Type = ConversationActorType.CreatureActor;
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.Actors), actorField);
@@ -191,7 +191,7 @@ namespace Game.Entities
// All actors need to be set
foreach (ushort actorIndex in actorIndices)
{
ConversationActor actor = actorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[actorIndex] : null;
ConversationActorField actor = actorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[actorIndex] : null;
if (actor == null || (actor.CreatureID == 0 && actor.ActorGUID.IsEmpty() && actor.NoActorObject == 0))
{
Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {conversationEntry}) due to missing actor (Idx: {actorIndex}).");
@@ -207,7 +207,7 @@ namespace Game.Entities
void AddActor(ObjectGuid actorGuid, ushort actorIdx)
{
ConversationActor actorField = m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.Actors, actorIdx);
ConversationActorField actorField = m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.Actors, actorIdx);
SetUpdateFieldValue(ref actorField.ActorGUID, actorGuid);
SetUpdateFieldValue(ref actorField.Type, ConversationActorType.WorldObjectActor);
}