Core/Conversations: Fix conversation data handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4ef40d9686135088a76c90a3f9de6a6bc10e8f0)
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@@ -5631,7 +5631,7 @@ namespace Game.Entities
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}
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}
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public class ConversationActor
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public class ConversationActorField
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{
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public uint CreatureID;
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public uint CreatureDisplayInfoID;
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@@ -5666,7 +5666,7 @@ namespace Game.Entities
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public class ConversationData : BaseUpdateData<Conversation>
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{
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public UpdateField<List<ConversationLine>> Lines = new(0, 1);
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public DynamicUpdateField<ConversationActor> Actors = new(0, 2);
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public DynamicUpdateField<ConversationActorField> Actors = new(0, 2);
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public UpdateField<uint> LastLineEndTime = new(0, 3);
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public UpdateField<uint> Progress = new(0, 4);
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