Core/Creature: drop method SetPosition

Port From (https://github.com/TrinityCore/TrinityCore/commit/55576d20d837a9b4575c11a73940c29c0e8e605b)
This commit is contained in:
hondacrx
2020-06-19 19:51:09 -04:00
parent 15192d6a38
commit 4fb3805d8a
4 changed files with 3 additions and 17 deletions
+1 -1
View File
@@ -162,7 +162,7 @@ namespace Game.Chat
data.posZ = z;
data.orientation = o;
}
creature.SetPosition(x, y, z, o);
creature.UpdatePosition(x, y, z, o);
creature.GetMotionMaster().Initialize();
if (creature.IsAlive()) // dead creature will reset movement generator at respawn
{