Core/Creature: drop method SetPosition
Port From (https://github.com/TrinityCore/TrinityCore/commit/55576d20d837a9b4575c11a73940c29c0e8e605b)
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@@ -162,7 +162,7 @@ namespace Game.Chat
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data.posZ = z;
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data.orientation = o;
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}
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creature.SetPosition(x, y, z, o);
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creature.UpdatePosition(x, y, z, o);
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creature.GetMotionMaster().Initialize();
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if (creature.IsAlive()) // dead creature will reset movement generator at respawn
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{
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