Core/Creature: drop method SetPosition
Port From (https://github.com/TrinityCore/TrinityCore/commit/55576d20d837a9b4575c11a73940c29c0e8e605b)
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@@ -96,7 +96,7 @@ namespace Scripts.Northrend.IcecrownCitadel
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CreatureData data = creature.GetCreatureData();
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if (data != null)
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creature.SetPosition(data.posX, data.posY, data.posZ, data.orientation);
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creature.UpdatePosition(data.posX, data.posY, data.posZ, data.orientation);
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creature.DespawnOrUnsummon();
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creature.SetCorpseDelay(corpseDelay);
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@@ -722,7 +722,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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me.GetPosition(out x, out y, out z);
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z = me.GetMap().GetHeight(me.GetPhaseShift(), x, y, z);
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me.GetMotionMaster().MovePoint(0, x, y, z);
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me.SetPosition(x, y, z, 0);
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me.UpdatePosition(x, y, z, 0);
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}
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public override void UpdateAI(uint diff)
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