Core/Objects: Initialize position data and zone/instance script for all worldobject types (except player)
Port From (https://github.com/TrinityCore/TrinityCore/commit/fddd6cdf3fb342b98d4878d23874f60498d7545a)
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@@ -168,6 +168,9 @@ namespace Game.Entities
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m_movementInfo.transport.guid = target.GetGUID();
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}
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UpdatePositionData();
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SetZoneScript();
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UpdateShape();
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uint timeToTarget = GetCreateProperties().TimeToTarget != 0 ? GetCreateProperties().TimeToTarget : m_areaTriggerData.Duration;
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