Core/Objects: Initialize position data and zone/instance script for all worldobject types (except player)
Port From (https://github.com/TrinityCore/TrinityCore/commit/fddd6cdf3fb342b98d4878d23874f60498d7545a)
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@@ -3411,6 +3411,9 @@ namespace Game.Maps
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PhasingHandler.InheritPhaseShift(bones, corpse);
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bones.UpdatePositionData();
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bones.SetZoneScript();
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AddCorpse(bones);
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// add bones in grid store if grid loaded where corpse placed
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