Core/Spells: Store BasePoints as float in SpellEffectInfo

Port From (https://github.com/TrinityCore/TrinityCore/commit/e9b0d347a4f5f51cda083a4dc7ed328530f0b5f6)
This commit is contained in:
hondacrx
2024-02-02 14:46:09 -05:00
parent a5fedc5d69
commit 4ff0ccd143
3 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -5744,7 +5744,7 @@ namespace Game.Spells
if (spellEffectInfo.Effect == SpellEffectName.ChangeBattlepetQuality)
{
var qualityRecord = CliDB.BattlePetBreedQualityStorage.Values.FirstOrDefault(a1 => a1.MaxQualityRoll < spellEffectInfo.BasePoints);
var qualityRecord = CliDB.BattlePetBreedQualityStorage.Values.FirstOrDefault(a1 => a1.MaxQualityRoll < spellEffectInfo.CalcBaseValue(m_caster, creature, m_castItemEntry, m_castItemLevel));
BattlePetBreedQuality quality = BattlePetBreedQuality.Poor;
if (qualityRecord != null)
@@ -6230,7 +6230,7 @@ namespace Game.Spells
break;
case SpellGroupStackRule.ExclusiveSameEffect: // this one has further checks, but i don't think they're necessary for autocast logic
case SpellGroupStackRule.ExclusiveHighest:
if (Math.Abs(spellEffectInfo.BasePoints) <= Math.Abs(eff.GetAmount()))
if (Math.Abs(spellEffectInfo.CalcBaseValue(m_caster, target, 0, -1)) <= Math.Abs(eff.GetAmount()))
return false;
break;
case SpellGroupStackRule.Default: