Core/Spells: Store BasePoints as float in SpellEffectInfo

Port From (https://github.com/TrinityCore/TrinityCore/commit/e9b0d347a4f5f51cda083a4dc7ed328530f0b5f6)
This commit is contained in:
hondacrx
2024-02-02 14:46:09 -05:00
parent a5fedc5d69
commit 4ff0ccd143
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -4911,7 +4911,7 @@ namespace Game.Spells
public SpellEffectName Effect;
public AuraType ApplyAuraName;
public uint ApplyAuraPeriod;
public int BasePoints;
public float BasePoints;
public float RealPointsPerLevel;
public float PointsPerResource;
public float Amplitude;