Core/Spells: Store BasePoints as float in SpellEffectInfo
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9b0d347a4f5f51cda083a4dc7ed328530f0b5f6)
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@@ -4911,7 +4911,7 @@ namespace Game.Spells
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public SpellEffectName Effect;
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public AuraType ApplyAuraName;
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public uint ApplyAuraPeriod;
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public int BasePoints;
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public float BasePoints;
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public float RealPointsPerLevel;
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public float PointsPerResource;
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public float Amplitude;
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