Core/Spells: Removed unneccessary checks from skill spell effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/77429d679a484379f077c1fe2b50f0fd8f742e78)
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@@ -2569,7 +2569,7 @@ namespace Game.Entities
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if (CanCompleteQuest(questId, objective.Id))
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CompleteQuest(questId);
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}
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else if (!(objective.Flags.HasAnyFlag(QuestObjectiveFlags.Optional) && objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
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else if (!objective.Flags.HasAnyFlag(QuestObjectiveFlags.Optional) && objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
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IncompleteQuest(questId);
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}
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}
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@@ -1951,8 +1951,6 @@ namespace Game.Spells
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return;
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uint skillid = (uint)effectInfo.MiscValue;
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if (effectInfo.Effect == SpellEffectName.Skill && playerTarget.GetSkillStep(skillid) >= damage)
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return;
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SkillRaceClassInfoRecord rcEntry = Global.DB2Mgr.GetSkillRaceClassInfo(skillid, playerTarget.GetRace(), playerTarget.GetClass());
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if (rcEntry == null)
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@@ -4286,7 +4284,7 @@ namespace Game.Spells
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return;
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uint skillid = (uint)effectInfo.MiscValue;
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if (effectInfo.Effect == SpellEffectName.Skill && playerTarget.GetSkillStep(skillid) >= damage)
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if (playerTarget.GetSkillStep(skillid) >= damage)
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return;
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var rcEntry = Global.DB2Mgr.GetSkillRaceClassInfo(skillid, playerTarget.GetRace(), playerTarget.GetClass());
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