Core/Pools: Fix pools with 1 member never spawning anything anymore
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c3dc31a3764681ae641e24ab61cd5256cc3331e)
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@@ -3277,9 +3277,12 @@ namespace Game.Entities
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return false;
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}
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}
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else
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{
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// compatibility mode creatures will be respawned in ::Update()
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m_deathState = DeathState.Dead;
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}
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// compatibility mode creatures will be respawned in ::Update()
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m_deathState = DeathState.Dead;
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if (CanFly())
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{
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float tz = map.GetHeight(GetPhaseShift(), data.SpawnPoint, true, MapConst.MaxFallDistance);
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