Core/Pools: Fix pools with 1 member never spawning anything anymore

Port From (https://github.com/TrinityCore/TrinityCore/commit/9c3dc31a3764681ae641e24ab61cd5256cc3331e)
This commit is contained in:
hondacrx
2022-05-28 17:49:41 -04:00
parent 06da4c2dfd
commit 504da24dd0
3 changed files with 21 additions and 8 deletions
+3
View File
@@ -2646,6 +2646,7 @@ namespace Game.Maps
Global.PoolMgr.UpdatePool(poolId, next.type, next.spawnId);
// step 3: get rid of the actual entry
RemoveRespawnTime(next.type, next.spawnId, null, true);
GetRespawnMapForType(next.type).Remove(next.spawnId);
}
else if (CheckRespawn(next)) // see if we're allowed to respawn
@@ -2657,12 +2658,14 @@ namespace Game.Maps
DoRespawn(next.type, next.spawnId, next.gridId);
// step 3: get rid of the actual entry
RemoveRespawnTime(next.type, next.spawnId, null, true);
GetRespawnMapForType(next.type).Remove(next.spawnId);
}
else if (next.respawnTime == 0)
{ // just remove this respawn entry without rescheduling
_respawnTimes.Remove(next);
GetRespawnMapForType(next.type).Remove(next.spawnId);
RemoveRespawnTime(next.type, next.spawnId, null, true);
}
else
{ // new respawn time, update heap position