More work on scripts.
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@@ -984,7 +984,8 @@ namespace Game
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SendNotification(CypherStrings.ResetTalents);
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}
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if (pCurrChar.HasAtLoginFlag(AtLoginFlags.FirstLogin))
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bool firstLogin = pCurrChar.HasAtLoginFlag(AtLoginFlags.FirstLogin);
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if (firstLogin)
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{
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pCurrChar.RemoveAtLoginFlag(AtLoginFlags.FirstLogin);
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@@ -1075,7 +1076,7 @@ namespace Game
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SendNotification(CypherStrings.GmOn);
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string IP_str = GetRemoteAddress();
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Log.outDebug(LogFilter.Network, $"Account: {GetAccountId()} (IP: {GetRemoteAddress()}) Login Character: [{pCurrChar.GetName()}] ({pCurrChar.GetGUID()}) Level: {pCurrChar.GetLevel()}, XP: { _player.GetXP()}/{_player.GetXPForNextLevel()} ({_player.GetXPForNextLevel() - _player.GetXP()} left)");
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Log.outDebug(LogFilter.Network, $"Account: {GetAccountId()} (IP: {GetRemoteAddress()}) Login Character: [{pCurrChar.GetName()}] ({pCurrChar.GetGUID()}) Level: {pCurrChar.GetLevel()}, XP: {_player.GetXP()}/{_player.GetXPForNextLevel()} ({_player.GetXPForNextLevel() - _player.GetXP()} left)");
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if (!pCurrChar.IsStandState() && !pCurrChar.HasUnitState(UnitState.Stunned))
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pCurrChar.SetStandState(UnitStandStateType.Stand);
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@@ -1088,7 +1089,7 @@ namespace Game
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// Handle Login-Achievements (should be handled after loading)
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_player.UpdateCriteria(CriteriaType.Login, 1);
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Global.ScriptMgr.OnPlayerLogin(pCurrChar);
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Global.ScriptMgr.OnPlayerLogin(pCurrChar, firstLogin);
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}
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public void AbortLogin(LoginFailureReason reason)
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@@ -1166,18 +1167,18 @@ namespace Game
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switch (packet.Action)
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{
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case TutorialAction.Update:
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{
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byte index = (byte)(packet.TutorialBit >> 5);
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if (index >= SharedConst.MaxAccountTutorialValues)
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{
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byte index = (byte)(packet.TutorialBit >> 5);
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if (index >= SharedConst.MaxAccountTutorialValues)
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{
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Log.outError(LogFilter.Network, "CMSG_TUTORIAL_FLAG received bad TutorialBit {0}.", packet.TutorialBit);
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return;
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}
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uint flag = GetTutorialInt(index);
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flag |= (uint)(1 << (int)(packet.TutorialBit & 0x1F));
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SetTutorialInt(index, flag);
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break;
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Log.outError(LogFilter.Network, "CMSG_TUTORIAL_FLAG received bad TutorialBit {0}.", packet.TutorialBit);
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return;
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}
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uint flag = GetTutorialInt(index);
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flag |= (uint)(1 << (int)(packet.TutorialBit & 0x1F));
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SetTutorialInt(index, flag);
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break;
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}
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case TutorialAction.Clear:
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for (byte i = 0; i < SharedConst.MaxAccountTutorialValues; ++i)
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SetTutorialInt(i, 0xFFFFFFFF);
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