More work on scripts.
This commit is contained in:
@@ -1,4 +1,4 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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@@ -7,85 +7,74 @@ using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.Pets
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namespace Scripts.Pets.Shaman
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{
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namespace Shaman
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[Script]
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class npc_pet_shaman_earth_elemental : ScriptedAI
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{
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struct SpellIds
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{
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//npc_pet_shaman_earth_elemental
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public const uint AngeredEarth = 36213;
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const uint SpellShamanAngeredearth = 36213;
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//npc_pet_shaman_fire_elemental
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public const uint FireBlast = 57984;
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public const uint FireNova = 12470;
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public const uint FireShield = 13376;
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public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellShamanAngeredearth);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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}
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[Script]
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class npc_pet_shaman_earth_elemental : ScriptedAI
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public override void UpdateAI(uint diff)
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{
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public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
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if (!UpdateVictim())
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return;
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellIds.AngeredEarth);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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}
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_scheduler.Update(diff);
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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public class npc_pet_shaman_fire_elemental : ScriptedAI
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{
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public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.FireNova);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.FireShield);
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task.Repeat(TimeSpan.FromSeconds(2));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellIds.FireBlast);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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DoMeleeAttackIfReady();
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}
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DoMeleeAttackIfReady();
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}
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}
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}
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[Script]
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class npc_pet_shaman_fire_elemental : ScriptedAI
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{
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const uint SpellShamanFireblast = 57984;
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const uint SpellShamanFirenova = 12470;
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const uint SpellShamanFireshield = 13376;
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public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellShamanFirenova);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellShamanFireblast);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellShamanFireshield);
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task.Repeat(TimeSpan.FromSeconds(2));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (me.HasUnitState(UnitState.Casting))
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return;
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_scheduler.Update(diff, DoMeleeAttackIfReady);
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}
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}
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}
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