More work on scripts.

This commit is contained in:
hondacrx
2023-10-13 20:25:10 -04:00
parent b2ac8035f2
commit 50cda96b45
16 changed files with 1073 additions and 732 deletions
+83 -76
View File
@@ -34,47 +34,48 @@ namespace Scripts.World.Achievements
UnknownAction = 12
}
[Script]
class AccountActionIpLogger : AccountScript
{
public AccountActionIpLogger() : base("AccountActionIpLogger") { }
// We log last_ip instead of last_attempt_ip, as login was successful
// AccountLogin = 0
void OnAccountLogin(uint accountId)
public override void OnAccountLogin(uint accountId)
{
AccountIPLogAction(accountId, AccountLogin);
AccountIPLogAction(accountId, IPLoggingTypes.AccountLogin);
}
// We log last_attempt_ip instead of last_ip, as failed login doesn't necessarily mean approperiate user
// AccountFailLogin = 1
void OnFailedAccountLogin(uint accountId)
public override void OnFailedAccountLogin(uint accountId)
{
AccountIPLogAction(accountId, AccountFailLogin);
AccountIPLogAction(accountId, IPLoggingTypes.AccountFailLogin);
}
// AccountChangePw = 2
void OnPasswordChange(uint accountId)
public override void OnPasswordChange(uint accountId)
{
AccountIPLogAction(accountId, AccountChangePw);
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangePw);
}
// AccountChangePwFail = 3
void OnFailedPasswordChange(uint accountId)
public override void OnFailedPasswordChange(uint accountId)
{
AccountIPLogAction(accountId, AccountChangePwFail);
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangePwFail);
}
// Registration Email can Not be changed apart from Gm level users. Thus, we do not require to log them...
// AccountChangeEmail = 4
void OnEmailChange(uint accountId)
public override void OnEmailChange(uint accountId)
{
AccountIPLogAction(accountId, AccountChangeEmail); // ... they get logged by gm command logger anyway
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangeEmail); // ... they get logged by gm command logger anyway
}
// AccountChangeEmailFail = 5
void OnFailedEmailChange(uint accountId)
public override void OnFailedEmailChange(uint accountId)
{
AccountIPLogAction(accountId, AccountChangeEmailFail);
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangeEmailFail);
}
// AccountLogout = 6
@@ -85,36 +86,36 @@ namespace Scripts.World.Achievements
// We declare all the required variables
uint playerGuid = accountId;
uint realmId = realm.Id.Realm;
std.string systemNote = "Error"; // "Error" is a placeholder here. We change it later.
uint realmId = Global.WorldMgr.GetRealmId().Index;
string systemNote = "Error"; // "Error" is a placeholder here. We change it later.
// With this switch, we change systemNote so that we have a more accurate phraMath.Sing of what type it is.
// Avoids Magicnumbers in Sql table
switch (aType)
{
case AccountLogin:
case IPLoggingTypes.AccountLogin:
systemNote = "Logged into WoW";
break;
case AccountFailLogin:
case IPLoggingTypes.AccountFailLogin:
systemNote = "Login to WoW Failed";
break;
case AccountChangePw:
case IPLoggingTypes.AccountChangePw:
systemNote = "Password Reset Completed";
break;
case AccountChangePwFail:
case IPLoggingTypes.AccountChangePwFail:
systemNote = "Password Reset Failed";
break;
case AccountChangeEmail:
case IPLoggingTypes.AccountChangeEmail:
systemNote = "Email Change Completed";
break;
case AccountChangeEmailFail:
case IPLoggingTypes.AccountChangeEmailFail:
systemNote = "Email Change Failed";
break;
case AccountLogout:
/*case IPLoggingTypes.AccountLogout:
systemNote = "Logged on AccountLogout"; //Can not be logged
break;
break;*/
// Neither should happen. Ever. Period. If it does, call Ghostbusters and all your local software defences to investigate.
case UnknownAction:
case IPLoggingTypes.UnknownAction:
default:
systemNote = "Error! Unknown action!";
break;
@@ -123,54 +124,57 @@ namespace Scripts.World.Achievements
// Once we have done everything, we can Add the new log.
// Seeing as the time differences should be minimal, we do not get unixtime and the timestamp right now;
// Rather, we let it be added with the Sql query.
if (aType != AccountFailLogin)
if (aType != IPLoggingTypes.AccountFailLogin)
{
// As we can assume most account actions are Not failed login, so this is the more accurate check.
// For those, we need last_ip...
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_ALDL_IP_LOGGING);
stmt.setUint(0, playerGuid);
stmt.setUInt64(1, 0);
stmt.setUint(2, realmId);
stmt.setUInt8(3, aType);
stmt.setUint(4, playerGuid);
stmt.setString(5, systemNote);
LoginDatabase.Execute(stmt);
stmt.AddValue(0, playerGuid);
stmt.AddValue(1, 0ul);
stmt.AddValue(2, realmId);
stmt.AddValue(3, (byte)aType);
stmt.AddValue(4, playerGuid);
stmt.AddValue(5, systemNote);
DB.Login.Execute(stmt);
}
else // ... but for failed login, we query last_attempt_ip from account table. Which we do with an unique query
{
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_FACL_IP_LOGGING);
stmt.setUint(0, playerGuid);
stmt.setUInt64(1, 0);
stmt.setUint(2, realmId);
stmt.setUInt8(3, aType);
stmt.setUint(4, playerGuid);
stmt.setString(5, systemNote);
LoginDatabase.Execute(stmt);
stmt.AddValue(0, playerGuid);
stmt.AddValue(1, 0ul);
stmt.AddValue(2, realmId);
stmt.AddValue(3, (byte)aType);
stmt.AddValue(4, playerGuid);
stmt.AddValue(5, systemNote);
DB.Login.Execute(stmt);
}
return;
}
}
[Script]
class CharacterActionIpLogger : PlayerScript
{
public CharacterActionIpLogger() : base("CharacterActionIpLogger") { }
// CharacterCreate = 7
void OnCreate(Player player)
public override void OnCreate(Player player)
{
CharacterIPLogAction(player, CharacterCreate);
CharacterIPLogAction(player, IPLoggingTypes.CharacterCreate);
}
// CharacterLogin = 8
void OnLogin(Player player, bool firstLogin)
public override void OnLogin(Player player, bool firstLogin)
{
CharacterIPLogAction(player, CharacterLogin);
CharacterIPLogAction(player, IPLoggingTypes.CharacterLogin);
}
// CharacterLogout = 9
void OnLogout(Player player)
public override void OnLogout(Player player)
{
CharacterIPLogAction(player, CharacterLogout);
CharacterIPLogAction(player, IPLoggingTypes.CharacterLogout);
}
// CharacterDelete = 10
@@ -189,65 +193,67 @@ namespace Scripts.World.Achievements
// We declare all the required variables
uint playerGuid = player.GetSession().GetAccountId();
uint realmId = realm.Id.Realm;
std.string currentIp = player.GetSession().GetRemoteAddress();
std.string systemNote = "Error"; // "Error" is a placeholder here. We change it...
uint realmId = Global.WorldMgr.GetRealmId().Index;
string currentIp = player.GetSession().GetRemoteAddress();
string systemNote;
// ... with this switch, so that we have a more accurate phraMath.Sing of what type it is
switch (aType)
{
case CharacterCreate:
case IPLoggingTypes.CharacterCreate:
systemNote = "Character Created";
break;
case CharacterLogin:
case IPLoggingTypes.CharacterLogin:
systemNote = "Logged onto Character";
break;
case CharacterLogout:
case IPLoggingTypes.CharacterLogout:
systemNote = "Logged out of Character";
break;
case CharacterDelete:
case IPLoggingTypes.CharacterDelete:
systemNote = "Character Deleted";
break;
case CharacterFailedDelete:
case IPLoggingTypes.CharacterFailedDelete:
systemNote = "Character Deletion Failed";
break;
// Neither should happen. Ever. Period. If it does, call Mythbusters.
case UnknownAction:
case IPLoggingTypes.UnknownAction:
default:
systemNote = "Error! Unknown action!";
break;
}
// Once we have done everything, we can Add the new log.
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_CHAR_IP_LOGGING);
stmt.setUint(0, playerGuid);
stmt.setUInt64(1, player.GetGUID().GetCounter());
stmt.setUint(2, realmId);
stmt.setUInt8(3, aType);
stmt.setString(4, currentIp); // We query the ip here.
stmt.setString(5, systemNote);
stmt.AddValue(0, playerGuid);
stmt.AddValue(1, player.GetGUID().GetCounter());
stmt.AddValue(2, realmId);
stmt.AddValue(3, (byte)aType);
stmt.AddValue(4, currentIp); // We query the ip here.
stmt.AddValue(5, systemNote);
// Seeing as the time differences should be minimal, we do not get unixtime and the timestamp right now;
// Rather, we let it be added with the Sql query.
LoginDatabase.Execute(stmt);
DB.Login.Execute(stmt);
return;
}
}
[Script]
class CharacterDeleteActionIpLogger : PlayerScript
{
public CharacterDeleteActionIpLogger() : base("CharacterDeleteActionIpLogger") { }
// CharacterDelete = 10
void OnDelete(ObjectGuid guid, uint accountId)
public override void OnDelete(ObjectGuid guid, uint accountId)
{
DeleteIPLogAction(guid, accountId, CharacterDelete);
DeleteIPLogAction(guid, accountId, IPLoggingTypes.CharacterDelete);
}
// CharacterFailedDelete = 11
void OnFailedDelete(ObjectGuid guid, uint accountId)
public override void OnFailedDelete(ObjectGuid guid, uint accountId)
{
DeleteIPLogAction(guid, accountId, CharacterFailedDelete);
DeleteIPLogAction(guid, accountId, IPLoggingTypes.CharacterFailedDelete);
}
void DeleteIPLogAction(ObjectGuid guid, uint playerGuid, IPLoggingTypes aType)
@@ -255,40 +261,41 @@ namespace Scripts.World.Achievements
// Action Ip Logger is only intialized if config is set up
// Else, this script isn't loaded in the first place: We require no config check.
uint realmId = realm.Id.Realm;
uint realmId = Global.WorldMgr.GetRealmId().Index;
// Query playerGuid/accountId, as we only have characterGuid
std.string systemNote = "Error"; // "Error" is a placeholder here. We change it later.
string systemNote;
// With this switch, we change systemNote so that we have a more accurate phraMath.Sing of what type it is.
// Avoids Magicnumbers in Sql table
switch (aType)
{
case CharacterDelete:
case IPLoggingTypes.CharacterDelete:
systemNote = "Character Deleted";
break;
case CharacterFailedDelete:
case IPLoggingTypes.CharacterFailedDelete:
systemNote = "Character Deletion Failed";
break;
// Neither should happen. Ever. Period. If it does, call to whatever god you have for mercy and guidance.
case UnknownAction:
case IPLoggingTypes.UnknownAction:
default:
systemNote = "Error! Unknown action!";
break;
}
// Once we have done everything, we can Add the new log.
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_ALDL_IP_LOGGING);
stmt.setUint(0, playerGuid);
stmt.setUInt64(1, guid.GetCounter());
stmt.setUint(2, realmId);
stmt.setUInt8(3, aType);
stmt.setUint(4, playerGuid);
stmt.setString(5, systemNote);
stmt.AddValue(0, playerGuid);
stmt.AddValue(1, guid.GetCounter());
stmt.AddValue(2, realmId);
stmt.AddValue(3, (byte)aType);
stmt.AddValue(4, playerGuid);
stmt.AddValue(5, systemNote);
// Seeing as the time differences should be minimal, we do not get unixtime and the timestamp right now;
// Rather, we let it be added with the Sql query.
LoginDatabase.Execute(stmt);
DB.Login.Execute(stmt);
return;
}
}