Some cleanups
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@@ -463,7 +463,6 @@ namespace Game
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SpellClickEventConditionStore[cond.SourceGroup] = new MultiMap<uint, Condition>();
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SpellClickEventConditionStore[cond.SourceGroup].Add((uint)cond.SourceEntry, cond);
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valid = true;
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++count;
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continue; // do not add to m_AllocatedMemory to avoid double deleting
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}
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@@ -476,7 +475,6 @@ namespace Game
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VehicleSpellConditionStore[cond.SourceGroup] = new MultiMap<uint, Condition>();
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VehicleSpellConditionStore[cond.SourceGroup].Add((uint)cond.SourceEntry, cond);
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valid = true;
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++count;
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continue; // do not add to m_AllocatedMemory to avoid double deleting
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}
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@@ -488,7 +486,6 @@ namespace Game
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SmartEventConditionStore[key] = new MultiMap<uint, Condition>();
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SmartEventConditionStore[key].Add(cond.SourceGroup, cond);
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valid = true;
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++count;
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continue;
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}
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@@ -498,7 +495,6 @@ namespace Game
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NpcVendorConditionContainerStore[cond.SourceGroup] = new MultiMap<uint, Condition>();
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NpcVendorConditionContainerStore[cond.SourceGroup].Add((uint)cond.SourceEntry, cond);
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valid = true;
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++count;
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continue;
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}
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