Some cleanups
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@@ -137,7 +137,6 @@ namespace Game.Entities
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UpdateType updateType = UpdateType.CreateObject;
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TypeId tempObjectType = ObjectTypeId;
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TypeMask tempObjectTypeMask = ObjectTypeMask;
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CreateObjectBits flags = m_updateFlag;
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if (target == this)
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@@ -145,7 +144,6 @@ namespace Game.Entities
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flags.ThisIsYou = true;
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flags.ActivePlayer = true;
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tempObjectType = TypeId.ActivePlayer;
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tempObjectTypeMask |= TypeMask.ActivePlayer;
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}
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switch (GetGUID().GetHigh())
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@@ -1257,7 +1257,7 @@ namespace Game.Entities
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public override void UpdateAttackPowerAndDamage(bool ranged = false)
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{
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float val2 = 0.0f;
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float val2;
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float level = GetLevel();
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var entry = CliDB.ChrClassesStorage.LookupByKey(GetClass());
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@@ -2114,7 +2114,7 @@ namespace Game.Entities
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public override void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, out float minDamage, out float maxDamage)
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{
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float variance = 1.0f;
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float variance;
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UnitMods unitMod;
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switch (attType)
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{
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